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bobkrl's team

10

78 kills · 5 players

de_anubis · 33 min

23 rounds · 2026-06-04

South America 5V5 Queue

Winner · rksh0w's team

13

84 kills · 5 players

Top fragger

blackdoNk-

25 kills

Top impact

bobkrl

117 ADR

Util damage

codemaluco

279 HP

Weak spots this match

vs lifetime baseline
  • raphahayek

    K/D 0.67 (avg 0.87)

    -23%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

bobkrl's team

8 · 2

bobkrl

L103

24/16/6 · 2684 dmg

ADR

117

HS%

38

K/D

1.50

Entry 4/0Multi 2Util 134AWP 2Pistol 4

zoom_-

L82

18/17/3 · 1880 dmg

ADR

82

HS%

56

K/D

1.06

Entry 4/0Util 93Pistol 2
HS % +24%ADR +17%

Bonnnz

L81

15/18/5 · 1975 dmg

ADR

86

HS%

73

K/D

0.83

Entry 1/0Multi 1Util 5Pistol 6

raphahayek

L62

12/18/3 · 1332 dmg

ADR

58

HS%

75

K/D

0.67

Entry 3/0Multi 1Util 54Pistol 1
K/D -23%ADR -13%HS % +34%

codemaluco

L72

9/15/4 · 886 dmg

ADR

39

HS%

44

K/D

0.60

Entry 1/0Util 279Pistol 1

rksh0w's team

4 · 9

blackdoNk-

L84

25/15/4 · 2258 dmg

ADR

98

HS%

56

K/D

1.67

Entry 1/0Multi 4Util 152Pistol 1

Guig0BALA

L92

19/14/4 · 1884 dmg

ADR

82

HS%

37

K/D

1.36

Entry 2/0Multi 1Util 46Pistol 1

21m4k

L83

16/16/4 · 1798 dmg

ADR

78

HS%

50

K/D

1.00

Util 95AWP 2Pistol 6

pOTiJESUS

L83

13/16/6 · 1658 dmg

ADR

72

HS%

38

K/D

0.81

Entry 4/0Util 226AWP 3Pistol 1

rksh0w

L81

11/17/7 · 1474 dmg

ADR

64

HS%

55

K/D

0.65

Entry 3/0Multi 1Util 129AWP 3

Half-by-half

First half

8 · 4

Second half

2 · 9

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.