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Winner · RainRani-_-'s team

13

72 kills · 5 players

de_inferno · 41 min

20 rounds · 2026-06-02

Europe 5v5 Queue

_grizzLY--'s team

7

59 kills · 5 players

Top fragger

RainRani-_-

20 kills

Top impact

RainRani-_-

109 ADR

Util damage

qqqqqqo

329 HP

Weak spots this match

vs lifetime baseline
  • ststasyans

    K/D 1.31 (avg 1.61)

    -19%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

RainRani-_-'s team

9 · 4

RainRani-_-

L105

20/12/6 · 2186 dmg

ADR

109

HS%

75

K/D

1.67

Entry 3/0Multi 3Util 282Pistol 6
HS % +39%K/D +10%

sidr-11

L102

16/11/1 · 1619 dmg

ADR

81

HS%

44

K/D

1.45

Entry 4/0Util 99AWP 6Pistol 3

Fresh_focus

L10

13/12/3 · 1789 dmg

ADR

89

HS%

54

K/D

1.08

Entry 2/0Util 56AWP 1Pistol 2

laymast

L101

12/13/2 · 1232 dmg

ADR

62

HS%

58

K/D

0.92

Entry 1/0Util 164AWP 1Pistol 1

Gasas21

L105

11/12/2 · 1232 dmg

ADR

62

HS%

55

K/D

0.92

Util 30Pistol 1

_grizzLY--'s team

3 · 4

ststasyans

L102

17/13/4 · 1722 dmg

ADR

86

HS%

41

K/D

1.31

Entry 1/0Multi 2Util 80AWP 3Pistol 1
K/D -19%

qqqqqqo

L103

13/12/2 · 1542 dmg

ADR

77

HS%

62

K/D

1.08

Multi 2Util 329Pistol 1

ur_woe

L101

13/18/6 · 1785 dmg

ADR

89

HS%

38

K/D

0.72

Entry 8/0Util 188AWP 1Pistol 2

w00dw0w

L101

10/15/2 · 1160 dmg

ADR

58

HS%

50

K/D

0.67

Entry 1/0Util 227AWP 1Pistol 2

_grizzLY--

L10

6/15/5 · 1123 dmg

ADR

56

HS%

50

K/D

0.40

Util 195Pistol 4

Half-by-half

First half

9 · 3

Second half

4 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.