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MRN3WBiE's team

0

35 kills · 5 players

de_mirage · 21 min

1 rounds · 2024-04-05

COMPETITIVE 5v5

Winner · -SNABBI's team

1

76 kills · 5 players

Top fragger

-SNABBI

19 kills

Top impact

Vinyl

0 ADR

Util damage

Vinyl

0 HP

Weak spots this match

vs lifetime baseline
  • Vinyl

    ADR 0 (avg 84)

    -100%
  • MRN3WBiE

    ADR 0 (avg 84)

    -100%
  • Pirlinho123

    ADR 0 (avg 80)

    -100%
  • Pirlinho123

    HS % 0% (avg 37%)

    -100%
  • O1eVas

    ADR 0 (avg 79)

    -100%
  • renturo

    ADR 0 (avg 81)

    -100%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

MRN3WBiE's team

3 · 0

Vinyl

L10

11/16/4 · 0 dmg

ADR

0

HS%

36

K/D

0.69

ADR -100%K/D -44%

MRN3WBiE

L92

11/14/0 · 0 dmg

ADR

0

HS%

45

K/D

0.79

Multi 2
ADR -100%K/D -40%

rinima_

L101

6/14/2 · 0 dmg

ADR

0

HS%

67

K/D

0.43

K/D -59%HS % +56%

Pirlinho123

L10

4/16/3 · 0 dmg

ADR

0

HS%

0

K/D

0.25

ADR -100%HS % -100%

O1eVas

L9

3/16/4 · 0 dmg

ADR

0

HS%

33

K/D

0.19

ADR -100%K/D -81%

-SNABBI's team

9 · 4

-SNABBI

L104

19/5/5 · 0 dmg

ADR

0

HS%

37

K/D

3.80

Multi 3
HS % -16%K/D +252%

renturo

L102

17/8/2 · 0 dmg

ADR

0

HS%

47

K/D

2.12

ADR -100%K/D +91%

neverthesame

L92

16/6/2 · 0 dmg

ADR

0

HS%

56

K/D

2.67

Multi 1
ADR -100%K/D +150%HS % +24%

ayjin

L104

15/7/7 · 0 dmg

ADR

0

HS%

87

K/D

2.14

Multi 1
ADR -100%K/D +66%HS % +43%

p1sastyle-

L101

9/9/8 · 0 dmg

ADR

0

HS%

89

K/D

1.00

ADR -100%K/D -11%HS % +82%

Half-by-half

First half

3 · 9

Second half

0 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.