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V0nS4nd3rsX's team

4

46 kills · 5 players

de_dust2 · 24 min

17 rounds · 2026-05-28

Europe 5v5 Queue

Winner · -Raay's team

13

72 kills · 5 players

Top fragger

allcapone3

21 kills

Top impact

allcapone3

115 ADR

Util damage

Hedszot

221 HP

Weak spots this match

vs lifetime baseline
  • ecoMDFK

    K/D 0.47 (avg 0.92)

    -49%
  • JarvisT

    HS % 33% (avg 57%)

    -42%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

V0nS4nd3rsX's team

2 · 2

Fleasher

L93

12/15/2 · 1473 dmg

ADR

87

HS%

25

K/D

0.80

Entry 2/0Multi 1Util 33Pistol 2

VectorElCapo

L8

11/15/4 · 1283 dmg

ADR

76

HS%

64

K/D

0.73

Entry 2/0Util 131Pistol 4

Hedszot

L9

10/14/3 · 1543 dmg

ADR

91

HS%

40

K/D

0.71

Entry 2/0Multi 1Util 221Pistol 2

Mucantares

L101

9/15/1 · 941 dmg

ADR

55

HS%

33

K/D

0.60

Entry 2/0Util 34Pistol 1

V0nS4nd3rsX

L8

4/13/2 · 693 dmg

ADR

41

HS%

75

K/D

0.31

Util 7Pistol 2

-Raay's team

10 · 3

allcapone3

L93

21/8/5 · 1954 dmg

ADR

115

HS%

38

K/D

2.62

Entry 3/0Multi 2Util 17AWP 4Pistol 2

-Raay

L104

20/8/9 · 1736 dmg

ADR

102

HS%

30

K/D

2.50

Entry 3/0Multi 3Util 170Pistol 1

-esh

L92

12/6/6 · 1380 dmg

ADR

81

HS%

50

K/D

2.00

Entry 1/0Util 42Pistol 1

JarvisT

L94

12/9/5 · 1362 dmg

ADR

80

HS%

33

K/D

1.33

Multi 2Util 143Pistol 3
HS % -42%ADR -9%K/D +10%

ecoMDFK

L7

7/15/7 · 1148 dmg

ADR

68

HS%

86

K/D

0.47

Entry 2/0Util 140Pistol 1
K/D -49%ADR -15%HS % +79%

Half-by-half

First half

2 · 10

Second half

2 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.