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Winner · PR0XZ0R666's team

13

79 kills · 5 players

de_mirage · 34 min

21 rounds · 2026-05-27

Europe 5v5 Queue

MastereJ's team

8

74 kills · 5 players

Top fragger

mihaloo1337

23 kills

Top impact

KOLACSG0

125 ADR

Util damage

KOLACSG0

205 HP

Weak spots this match

vs lifetime baseline
  • -woolux

    ADR 59 (avg 77)

    -23%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

PR0XZ0R666's team

6 · 7

mihaloo1337

L104

23/12/5 · 2256 dmg

ADR

107

HS%

35

K/D

1.92

Entry 3/0Multi 4Util 101AWP 3Pistol 2

PR0XZ0R666

L101

18/19/6 · 2225 dmg

ADR

106

HS%

78

K/D

0.95

Entry 7/0Multi 1Util 58Pistol 1
HS % +39%ADR +30%

_Broskii_

L103

18/13/11 · 1880 dmg

ADR

90

HS%

39

K/D

1.38

Multi 1Util 114Pistol 3

-woolux

L104

15/14/2 · 1243 dmg

ADR

59

HS%

47

K/D

1.07

Entry 2/0Multi 2Util 46Pistol 4
ADR -23%HS % -10%

airrageq17

L101

5/16/6 · 916 dmg

ADR

44

HS%

20

K/D

0.31

Util 106Pistol 2

MastereJ's team

6 · 2

KOLACSG0

L103

21/17/11 · 2614 dmg

ADR

125

HS%

57

K/D

1.24

Entry 3/0Multi 3Util 205Pistol 5

EQUAL3IT3

L102

14/14/0 · 1240 dmg

ADR

59

HS%

36

K/D

1.00

Multi 1Util 98Pistol 5

sakmakakk

L10

14/17/3 · 1352 dmg

ADR

64

HS%

57

K/D

0.82

Entry 3/0Multi 1Util 125Pistol 3

MastereJ

L91

13/14/6 · 1404 dmg

ADR

67

HS%

54

K/D

0.93

Entry 1/0Multi 1Util 163Pistol 6

ShyzzeN

L102

12/17/8 · 1822 dmg

ADR

87

HS%

58

K/D

0.71

Entry 2/0Util 147Pistol 1

Half-by-half

First half

6 · 6

Second half

7 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.