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Winner · EDD4K's team

1

83 kills · 5 players

de_nuke · 39 min

1 rounds · 2024-03-31

COMPETITIVE 5v5

eskilruller's team

0

87 kills · 5 players

Top fragger

M_Gaddafi

24 kills

Top impact

s1mpIe

0 ADR

Util damage

s1mpIe

0 HP

Weak spots this match

vs lifetime baseline
  • s1mpIe

    ADR 0 (avg 85)

    -100%
  • Krumpliorr

    ADR 0 (avg 95)

    -100%
  • eskilruller

    ADR 0 (avg 80)

    -100%
  • b0nNe-

    ADR 0 (avg 78)

    -100%
  • BLefy

    ADR 0 (avg 82)

    -100%
  • tonetheone

    ADR 0 (avg 80)

    -100%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

EDD4K's team

8 · 5

s1mpIe

L55

23/15/6 · 0 dmg

ADR

0

HS%

30

K/D

1.53

Multi 3
ADR -100%HS % -32%K/D +31%

J1nkol1

L52

16/19/3 · 0 dmg

ADR

0

HS%

69

K/D

0.84

Multi 1
K/D -21%HS % +53%

DenosW

L53

16/18/3 · 0 dmg

ADR

0

HS%

62

K/D

0.89

K/D -11%HS % +24%

Krumpliorr

L51

15/15/2 · 0 dmg

ADR

0

HS%

67

K/D

1.00

ADR -100%HS % +76%

EDD4K

L52

13/20/6 · 0 dmg

ADR

0

HS%

46

K/D

0.65

K/D -42%HS % +12%

eskilruller's team

4 · 7

M_Gaddafi

L54

24/14/7 · 0 dmg

ADR

0

HS%

29

K/D

1.71

Multi 2
K/D +28%

eskilruller

L52

19/16/3 · 0 dmg

ADR

0

HS%

11

K/D

1.19

ADR -100%HS % -74%K/D +14%

b0nNe-

L62

17/17/4 · 0 dmg

ADR

0

HS%

59

K/D

1.00

Multi 1
ADR -100%HS % +11%

BLefy

L53

15/18/5 · 0 dmg

ADR

0

HS%

47

K/D

0.83

Multi 2
ADR -100%K/D -30%HS % +15%

tonetheone

L5

12/19/7 · 0 dmg

ADR

0

HS%

58

K/D

0.63

ADR -100%K/D -34%HS % +23%

Half-by-half

First half

8 · 4

Second half

5 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.