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CruncklePunk's team

11

78 kills · 5 players

de_cache · 39 min

24 rounds · 2026-06-03

North America 5V5 Queue

Winner · x_mech's team

13

88 kills · 5 players

Top fragger

PickleBall

21 kills

Top impact

PickleBall

91 ADR

Util damage

Matriix481

184 HP

Weak spots this match

vs lifetime baseline
  • Pezzet

    HS % 23% (avg 41%)

    -44%
  • Pezzet

    K/D 0.76 (avg 1.03)

    -26%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

CruncklePunk's team

3 · 8

PickleBall

1

21/15/3 · 2188 dmg

ADR

91

HS%

76

K/D

1.40

Multi 1Util 102AWP 1Pistol 8
HS % +46%K/D +22%

CruncklePunk

L74

18/19/5 · 1893 dmg

ADR

79

HS%

61

K/D

0.95

Entry 4/0Multi 3Util 64Pistol 4

Matriix481

L84

16/17/7 · 1720 dmg

ADR

72

HS%

25

K/D

0.94

Entry 1/0Multi 1Util 184AWP 5Pistol 3

Pezzet

L81

13/17/8 · 1688 dmg

ADR

70

HS%

23

K/D

0.76

Entry 2/0Multi 1Util 183AWP 1Pistol 2
HS % -44%K/D -26%

Vague__

L71

10/20/5 · 1183 dmg

ADR

49

HS%

60

K/D

0.50

Util 32

x_mech's team

9 · 4

ski

L83

20/15/4 · 2085 dmg

ADR

87

HS%

45

K/D

1.33

Entry 4/0Multi 2Util 23AWP 2Pistol 3

Alex-CB

L84

20/13/5 · 2000 dmg

ADR

83

HS%

65

K/D

1.54

Entry 3/0Multi 2Util 1Pistol 5
K/D +31%HS % +27%

bhopped

L82

19/16/2 · 1978 dmg

ADR

82

HS%

53

K/D

1.19

Entry 5/0Multi 1Util 168AWP 4Pistol 4

ray986

L73

15/15/5 · 1805 dmg

ADR

75

HS%

53

K/D

1.00

Entry 2/0Multi 1Util 33AWP 4

x_mech

L71

14/19/4 · 1573 dmg

ADR

66

HS%

50

K/D

0.74

Entry 3/0Util 181AWP 1Pistol 2

Half-by-half

First half

3 · 9

Second half

8 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.