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redtidegrace's team

8

68 kills · 5 players

de_overpass · 37 min

21 rounds · 2026-05-21

Europe 5v5 Queue

Winner · Azpi's team

13

86 kills · 5 players

Top fragger

Azpi

27 kills

Top impact

Azpi

120 ADR

Util damage

Eardieee

148 HP

Weak spots this match

vs lifetime baseline
  • Miroslavweas

    K/D 0.52 (avg 1.15)

    -55%
  • Miroslavweas

    ADR 68 (avg 88)

    -22%
  • COMFORT4BLE

    K/D 0.94 (avg 1.12)

    -16%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

redtidegrace's team

5 · 3

redtidegrace

L104

18/14/2 · 1940 dmg

ADR

92

HS%

39

K/D

1.29

Multi 3Util 79Pistol 3

COMFORT4BLE

L101

16/17/2 · 1652 dmg

ADR

79

HS%

56

K/D

0.94

Multi 2Util 7Pistol 7
K/D -16%

pol1na-

L93

12/17/7 · 1361 dmg

ADR

65

HS%

67

K/D

0.71

Entry 1/0Multi 1Util 32AWP 1Pistol 5

Miroslavweas

L10

11/21/4 · 1433 dmg

ADR

68

HS%

55

K/D

0.52

Entry 2/0Util 1Pistol 3
K/D -55%ADR -22%

abominable79

L8

11/18/4 · 1148 dmg

ADR

55

HS%

55

K/D

0.61

Entry 4/0Util 4AWP 1Pistol 2

Azpi's team

7 · 6

Azpi

L105

27/15/9 · 2528 dmg

ADR

120

HS%

52

K/D

1.80

Entry 5/0Multi 3Util 67Pistol 9

Eardieee

L102

20/14/5 · 1788 dmg

ADR

85

HS%

30

K/D

1.43

Entry 1/0Multi 1Util 148Pistol 8

JA1BE

L102

14/14/11 · 1775 dmg

ADR

85

HS%

14

K/D

1.00

Entry 3/0Util 53AWP 6Pistol 1

CS-kronix

L103

13/14/6 · 1530 dmg

ADR

73

HS%

46

K/D

0.93

Entry 3/0Util 69Pistol 2

flisenficker

L81

12/12/4 · 1409 dmg

ADR

67

HS%

33

K/D

1.00

Entry 2/0Util 106Pistol 1

Half-by-half

First half

5 · 7

Second half

3 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.