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Winner · Konata-_-'s team

13

73 kills · 5 players

de_ancient · 26 min

15 rounds · 2026-01-14

Europe 5v5 Queue

Umt_Ayyildiz's team

2

32 kills · 5 players

Top fragger

Level3Mage-

29 kills

Top impact

Level3Mage-

157 ADR

Util damage

mooni312

153 HP

Weak spots this match

vs lifetime baseline
  • TiGerREX

    K/D 0.33 (avg 1.06)

    -69%
  • TiGerREX

    HS % 20% (avg 44%)

    -55%
  • TiGerREX

    ADR 52 (avg 74)

    -31%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Konata-_-'s team

10 · 3

Level3Mage-

L86

29/4/5 · 2347 dmg

ADR

157

HS%

52

K/D

7.25

Entry 6/0Multi 5Util 131Pistol 5
K/D +365%ADR +51%

Konata-_-

L62

19/8/5 · 1667 dmg

ADR

111

HS%

32

K/D

2.38

Entry 1/0Multi 2Util 18Pistol 2

absoluteneon

L61

12/7/13 · 1785 dmg

ADR

119

HS%

50

K/D

1.71

Entry 1/0Multi 1Util 89Pistol 2

mooni312

L63

8/7/6 · 1082 dmg

ADR

72

HS%

38

K/D

1.14

Entry 1/0Multi 1Util 153Pistol 2

TheSalvag3

L61

5/7/3 · 508 dmg

ADR

34

HS%

20

K/D

0.71

Entry 2/0Multi 1Util 93

Umt_Ayyildiz's team

2 · 0

drumelamaya

L81

9/14/1 · 1106 dmg

ADR

74

HS%

56

K/D

0.64

Multi 1Util 26Pistol 5

weron666

L6

7/15/6 · 1069 dmg

ADR

71

HS%

43

K/D

0.47

Entry 1/0Multi 1Util 43Pistol 1

n1ce82

L61

6/14/0 · 581 dmg

ADR

39

HS%

50

K/D

0.43

Entry 1/0Util 27Pistol 2

Umt_Ayyildiz

L7

5/15/4 · 637 dmg

ADR

43

HS%

60

K/D

0.33

Entry 1/0Util 18Pistol 2

TiGerREX

L6

5/15/3 · 774 dmg

ADR

52

HS%

20

K/D

0.33

Entry 1/0Pistol 1
K/D -69%HS % -55%

Half-by-half

First half

10 · 2

Second half

3 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.