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_tempered_'s team

7

63 kills · 5 players

de_cache · 30 min

20 rounds · 2026-05-18

Oceania 5v5 Queue

Winner · Oyabun-'s team

13

85 kills · 5 players

Top fragger

mio-

25 kills

Top impact

mio-

127 ADR

Util damage

Oyabun-

157 HP

Weak spots this match

vs lifetime baseline
  • fuschu

    HS % 28% (avg 52%)

    -46%
  • mercilessgsg

    K/D 0.65 (avg 1.18)

    -45%
  • -Twiggy

    K/D 0.76 (avg 1.19)

    -36%
  • mercilessgsg

    HS % 36% (avg 53%)

    -32%
  • -Twiggy

    ADR 67 (avg 81)

    -17%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

_tempered_'s team

4 · 3

_tempered_

L81

20/16/5 · 2000 dmg

ADR

100

HS%

45

K/D

1.25

Entry 4/0Multi 1Util 83Pistol 9
HS % -13%ADR +23%K/D +10%

-Twiggy

L81

13/17/3 · 1345 dmg

ADR

67

HS%

54

K/D

0.76

Multi 1Util 81Pistol 1
K/D -36%ADR -17%

qlu

L61

12/19/4 · 1247 dmg

ADR

62

HS%

33

K/D

0.63

Entry 3/0Util 5AWP 2Pistol 1

mercilessgsg

L93

11/17/6 · 1631 dmg

ADR

82

HS%

36

K/D

0.65

Util 110Pistol 3
K/D -45%HS % -32%

blissed

L81

7/16/5 · 942 dmg

ADR

47

HS%

71

K/D

0.44

Entry 1/0Multi 1Util 7AWP 1Pistol 2

Oyabun-'s team

8 · 5

mio-

L84

25/9/3 · 2543 dmg

ADR

127

HS%

44

K/D

2.78

Entry 1/0Multi 1Util 93AWP 1Pistol 1

fuschu

L93

18/11/5 · 1811 dmg

ADR

91

HS%

28

K/D

1.64

Entry 3/0Multi 1Util 68Pistol 4
HS % -46%K/D +45%ADR +15%

Oyabun-

L102

16/16/3 · 1771 dmg

ADR

89

HS%

69

K/D

1.00

Entry 3/0Multi 1Util 157Pistol 1

Bradinky

L42

16/13/7 · 1700 dmg

ADR

85

HS%

88

K/D

1.23

Entry 3/0Multi 1Util 68Pistol 7

Tyc33

L92

10/14/5 · 1021 dmg

ADR

51

HS%

70

K/D

0.71

Entry 2/0Util 35Pistol 2

Half-by-half

First half

4 · 8

Second half

3 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.