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BORYA006's team

8

66 kills · 5 players

de_mirage · 35 min

21 rounds · 2026-04-10

Europe 5v5 Queue

Winner · Jas_A's team

13

86 kills · 5 players

Top fragger

Bebbin

27 kills

Top impact

Izola

113 ADR

Util damage

Izola

198 HP

Weak spots this match

vs lifetime baseline
  • Naiizyy

    K/D 0.53 (avg 1.02)

    -48%
  • Naiizyy

    ADR 61 (avg 73)

    -17%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

BORYA006's team

6 · 2

alish7122

L102

18/17/4 · 1787 dmg

ADR

85

HS%

33

K/D

1.06

Entry 3/0Multi 1Util 113Pistol 4

BORYA006

L81

17/16/2 · 1700 dmg

ADR

81

HS%

24

K/D

1.06

Entry 1/0Multi 1Util 62AWP 6Pistol 3

06amaterasu

L103

12/17/7 · 1709 dmg

ADR

81

HS%

75

K/D

0.71

Entry 5/0Multi 2Pistol 1

Naiizyy

L8

10/19/3 · 1273 dmg

ADR

61

HS%

70

K/D

0.53

Entry 1/0Util 48Pistol 2
K/D -48%ADR -17%HS % +32%

Nurrbek

L82

9/18/4 · 1084 dmg

ADR

52

HS%

67

K/D

0.50

Entry 1/0Multi 1Util 10Pistol 1

Jas_A's team

6 · 7

Bebbin

L54

27/14/1 · 2322 dmg

ADR

111

HS%

70

K/D

1.93

Entry 3/0Multi 4Util 31Pistol 8

Izola

L104

20/14/8 · 2376 dmg

ADR

113

HS%

75

K/D

1.43

Entry 3/0Multi 2Util 198Pistol 4
HS % +47%K/D +30%

Jas_A

L101

14/14/7 · 1654 dmg

ADR

79

HS%

29

K/D

1.00

Entry 2/0Pistol 3

M4ulo

L91

13/12/1 · 1323 dmg

ADR

63

HS%

46

K/D

1.08

Entry 1/0Util 71Pistol 2

BUYYV0l

L83

12/13/6 · 1598 dmg

ADR

76

HS%

25

K/D

0.92

Entry 1/0AWP 4Pistol 2

Half-by-half

First half

6 · 6

Second half

2 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.