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Winner · medsh1ne's team

13

72 kills · 5 players

de_mirage · 29 min

18 rounds · 2026-06-07

South America 5V5 Queue

tttobi23's team

5

49 kills · 5 players

Top fragger

gordoo0

20 kills

Top impact

gordoo0

133 ADR

Util damage

luquitas163

253 HP

Weak spots this match

vs lifetime baseline
  • tttobi23

    K/D 0.62 (avg 1.28)

    -52%
  • tttobi23

    ADR 66 (avg 94)

    -30%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

medsh1ne's team

8 · 5

gordoo0

L85

20/7/8 · 2397 dmg

ADR

133

HS%

30

K/D

2.86

Entry 2/0Multi 3Util 86Pistol 2

luquitas163

L43

17/12/4 · 1660 dmg

ADR

92

HS%

41

K/D

1.42

Entry 4/0Multi 1Util 253

UBERMANIJAs

L81

14/10/4 · 1516 dmg

ADR

84

HS%

43

K/D

1.40

Entry 1/0Util 49Pistol 3
K/D +46%ADR +22%

medsh1ne

L102

13/9/5 · 1208 dmg

ADR

67

HS%

31

K/D

1.44

Entry 3/0Multi 1Util 28AWP 3Pistol 3

Santa017

L82

8/12/3 · 1005 dmg

ADR

56

HS%

50

K/D

0.67

Entry 1/0Util 159Pistol 3

tttobi23's team

4 · 1

El_Maemma

L82

13/13/3 · 1527 dmg

ADR

85

HS%

62

K/D

1.00

Entry 2/0Multi 2Util 88AWP 1Pistol 1

tatizin

1

10/15/2 · 1298 dmg

ADR

72

HS%

50

K/D

0.67

Entry 1/0Pistol 4

tttobi23

L8

10/16/0 · 1188 dmg

ADR

66

HS%

60

K/D

0.62

Entry 3/0Multi 1Util 12Pistol 1
K/D -52%ADR -30%HS % +11%

quivvo

L81

8/15/3 · 845 dmg

ADR

47

HS%

75

K/D

0.53

Entry 1/0Util 14Pistol 2

88ELIXIR

L61

8/14/3 · 1141 dmg

ADR

63

HS%

62

K/D

0.57

Multi 1Util 4AWP 2

Half-by-half

First half

8 · 4

Second half

5 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.