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NikoSMN's team

4

51 kills · 5 players

de_mirage · 28 min

17 rounds · 2026-05-25

Europe 5v5 Queue

Winner · BoTY25's team

13

74 kills · 5 players

Top fragger

_andron4ik_

23 kills

Top impact

BoTY25

132 ADR

Util damage

szerokagata

222 HP

Weak spots this match

vs lifetime baseline
  • S1CK808

    K/D 0.57 (avg 1.33)

    -57%
  • ch9nce

    HS % 17% (avg 39%)

    -56%
  • S1CK808

    ADR 54 (avg 89)

    -40%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

NikoSMN's team

3 · 1

MrBania2k

L51

14/16/4 · 1762 dmg

ADR

104

HS%

79

K/D

0.88

Entry 3/0Util 91Pistol 3
HS % +58%ADR +40%

NikoSMN

L71

13/15/4 · 1484 dmg

ADR

87

HS%

46

K/D

0.87

Entry 1/0Util 65Pistol 4

hulaja67

L4

9/16/2 · 1030 dmg

ADR

61

HS%

22

K/D

0.56

Util 30AWP 1

S1CK808

L92

8/14/2 · 915 dmg

ADR

54

HS%

62

K/D

0.57

Entry 1/0Multi 1Util 55AWP 3Pistol 1
K/D -57%ADR -40%

szerokagata

L9

7/14/4 · 886 dmg

ADR

52

HS%

29

K/D

0.50

Entry 1/0Util 222Pistol 1

BoTY25's team

9 · 4

_andron4ik_

L92

23/9/5 · 2102 dmg

ADR

124

HS%

78

K/D

2.56

Entry 1/0Multi 2Util 46Pistol 4

BoTY25

L96

23/10/3 · 2248 dmg

ADR

132

HS%

52

K/D

2.30

Entry 5/0Multi 3Util 35AWP 1Pistol 4

ch9nce

L43

12/9/4 · 1151 dmg

ADR

68

HS%

17

K/D

1.33

Entry 1/0Multi 3Util 95AWP 1
HS % -56%K/D +55%

dkjoho

L32

12/13/7 · 1382 dmg

ADR

81

HS%

67

K/D

0.92

Entry 3/0Multi 1Util 32Pistol 2

tonserr

L8

4/10/5 · 692 dmg

ADR

41

HS%

0

K/D

0.40

Entry 1/0Util 93AWP 1

Half-by-half

First half

3 · 9

Second half

1 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.