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lilkidfun's team

11

80 kills · 5 players

de_mirage · 39 min

24 rounds · 2026-06-02

Europe 5v5 Queue

Winner · 7yoma's team

13

90 kills · 5 players

Top fragger

V1su4I

22 kills

Top impact

d4rk_gh_

103 ADR

Util damage

sosasolo

180 HP

Weak spots this match

vs lifetime baseline
  • CHAMPLU1

    K/D 0.80 (avg 1.01)

    -21%
  • CHAMPLU1

    ADR 65 (avg 76)

    -15%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

lilkidfun's team

7 · 4

lilkidfun

L104

19/19/8 · 2185 dmg

ADR

91

HS%

42

K/D

1.00

Entry 4/0Util 108AWP 1Pistol 5

d4rk_gh_

L102

16/20/13 · 2465 dmg

ADR

103

HS%

62

K/D

0.80

Entry 2/0Multi 2Util 174Pistol 6

Keno_zx

L103

16/16/3 · 1455 dmg

ADR

61

HS%

62

K/D

1.00

Multi 1Util 16AWP 1Pistol 5

-K1lshv777

L91

16/17/2 · 1545 dmg

ADR

64

HS%

44

K/D

0.94

Entry 3/0Multi 2Util 140AWP 3Pistol 4

aLoukauu-

L91

13/18/4 · 1187 dmg

ADR

50

HS%

31

K/D

0.72

Util 20Pistol 1

7yoma's team

5 · 8

V1su4I

L102

22/17/7 · 2133 dmg

ADR

89

HS%

41

K/D

1.29

Entry 3/0Multi 1Util 112AWP 10Pistol 1

7yoma

L105

21/13/5 · 2274 dmg

ADR

95

HS%

52

K/D

1.62

Entry 3/0Multi 1Util 94AWP 7Pistol 3

sosasolo

L103

21/15/3 · 1975 dmg

ADR

82

HS%

38

K/D

1.40

Entry 1/0Multi 1Util 180Pistol 1

mars010

L9

14/20/9 · 1701 dmg

ADR

71

HS%

71

K/D

0.70

Entry 6/0Util 125Pistol 1

CHAMPLU1

L93

12/15/4 · 1552 dmg

ADR

65

HS%

58

K/D

0.80

Entry 2/0Util 80
K/D -21%ADR -15%HS % +23%

Half-by-half

First half

7 · 5

Second half

4 · 8

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.