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Winner · TipTapBigMac's team

13

72 kills · 5 players

de_anubis · 33 min

20 rounds · 2026-05-28

Europe 5v5 Queue

The__Judge's team

7

60 kills · 5 players

Top fragger

shibble

24 kills

Top impact

shibble

135 ADR

Util damage

ARMADA64

275 HP

Weak spots this match

vs lifetime baseline
  • ARMADA64

    K/D 0.44 (avg 1.03)

    -57%
  • ARMADA64

    HS % 29% (avg 45%)

    -36%
  • ARMADA64

    ADR 68 (avg 79)

    -15%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

TipTapBigMac's team

9 · 4

shibble

L84

24/11/5 · 2692 dmg

ADR

135

HS%

46

K/D

2.18

Entry 2/0Multi 3Util 100AWP 7Pistol 4

DonJAVA

L92

19/12/5 · 1780 dmg

ADR

89

HS%

63

K/D

1.58

Entry 4/0Multi 1Util 59Pistol 2

TipTapBigMac

L91

11/11/1 · 1182 dmg

ADR

59

HS%

9

K/D

1.00

Entry 3/0Util 66AWP 7

ledr1niii

L83

11/17/7 · 1610 dmg

ADR

81

HS%

45

K/D

0.65

Entry 3/0Multi 1Util 52

Bazz__

L83

7/9/4 · 848 dmg

ADR

42

HS%

29

K/D

0.78

Util 114Pistol 2

The__Judge's team

3 · 4

The__Judge

L91

17/14/1 · 1695 dmg

ADR

85

HS%

53

K/D

1.21

Entry 3/0Multi 2Util 15AWP 6Pistol 1
HS % +26%K/D +12%

saedklatten

L83

17/12/0 · 1815 dmg

ADR

91

HS%

71

K/D

1.42

Entry 1/0Multi 3Util 196AWP 1Pistol 3

Dimitrov6907

L81

10/13/1 · 1032 dmg

ADR

52

HS%

40

K/D

0.77

Entry 1/0Multi 1Util 12Pistol 1

KeO

L8

9/17/4 · 906 dmg

ADR

45

HS%

56

K/D

0.53

Entry 2/0Multi 1Pistol 3

ARMADA64

L82

7/16/7 · 1350 dmg

ADR

68

HS%

29

K/D

0.44

Entry 1/0Util 275Pistol 2
K/D -57%HS % -36%

Half-by-half

First half

9 · 3

Second half

4 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.