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Winner · lobby_diaxmen82

1

88 kills · 5 players

de_mirage · 49 min

1 rounds · 2024-03-05

COMPETITIVE 5v5

lobby_KiKiBrickY

0

84 kills · 5 players

Top fragger

diaxmen82

32 kills

Top impact

diaxmen82

0 ADR

Util damage

diaxmen82

0 HP

Weak spots this match

vs lifetime baseline
  • diaxmen82

    ADR 0 (avg 82)

    -100%
  • SiuuuZix

    ADR 0 (avg 68)

    -100%
  • KAALDI

    ADR 0 (avg 74)

    -100%
  • dawiiid11

    ADR 0 (avg 75)

    -100%
  • KiKiBrickY

    ADR 0 (avg 68)

    -100%
  • -_-Champ

    ADR 0 (avg 89)

    -100%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

lobby_diaxmen82

4 · 9

diaxmen82

L84

32/16/6 · 0 dmg

ADR

0

HS%

41

K/D

2.00

Multi 3
ADR -100%HS % -20%K/D +65%

kibakib

L63

17/15/4 · 0 dmg

ADR

0

HS%

35

K/D

1.13

SiuuuZix

L53

16/16/6 · 0 dmg

ADR

0

HS%

31

K/D

1.00

Multi 1
ADR -100%

KAALDI

L51

12/20/9 · 0 dmg

ADR

0

HS%

50

K/D

0.60

ADR -100%K/D -41%

Wredziol

L52

11/17/8 · 0 dmg

ADR

0

HS%

55

K/D

0.65

K/D -48%HS % +28%

lobby_KiKiBrickY

8 · 3

dawiiid11

L53

21/18/3 · 0 dmg

ADR

0

HS%

29

K/D

1.17

Multi 1
ADR -100%HS % -38%K/D +8%

KiKiBrickY

L64

18/17/3 · 0 dmg

ADR

0

HS%

56

K/D

1.06

ADR -100%K/D +8%

-_-Champ

L81

17/15/6 · 0 dmg

ADR

0

HS%

59

K/D

1.13

Multi 1
ADR -100%K/D -12%

-Yure1

L62

15/18/5 · 0 dmg

ADR

0

HS%

67

K/D

0.83

Multi 2
ADR -100%K/D -22%HS % +46%

Liqu1ddz

L41

13/21/11 · 0 dmg

ADR

0

HS%

62

K/D

0.62

Multi 1
ADR -100%K/D -42%HS % +51%

Half-by-half

First half

4 · 8

Second half

9 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.