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1gl0ck's team

6

57 kills · 5 players

de_anubis · 30 min

19 rounds · 2026-03-08

North America 5V5 Queue

Winner · -Yak's team

13

74 kills · 5 players

Top fragger

Shamooone

17 kills

Top impact

Shamooone

104 ADR

Util damage

VoidRe1nG

243 HP

Weak spots this match

vs lifetime baseline
  • lhst

    K/D 0.71 (avg 1.16)

    -39%
  • lhst

    ADR 53 (avg 77)

    -32%
  • lhst

    HS % 30% (avg 39%)

    -23%
  • Zenu

    K/D 0.88 (avg 1.11)

    -21%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

1gl0ck's team

6 · 0

1gl0ck

L10

14/14/1 · 1556 dmg

ADR

82

HS%

21

K/D

1.00

Entry 3/0Util 111AWP 11Pistol 1

Zenu

L93

14/16/5 · 1765 dmg

ADR

93

HS%

71

K/D

0.88

Entry 3/0Util 67Pistol 2
K/D -21%HS % +54%ADR +16%

ScarzyGG

L83

11/14/5 · 1300 dmg

ADR

68

HS%

18

K/D

0.79

Util 163

lhst

L9

10/14/2 · 997 dmg

ADR

53

HS%

30

K/D

0.71

Util 50Pistol 2
K/D -39%ADR -32%

Berdins

L8

8/16/4 · 1140 dmg

ADR

60

HS%

50

K/D

0.50

Util 48Pistol 3

-Yak's team

6 · 7

Shamooone

L94

17/13/5 · 1969 dmg

ADR

104

HS%

71

K/D

1.31

Entry 3/0Multi 1Util 78Pistol 4

-Yak

L93

17/10/0 · 1412 dmg

ADR

74

HS%

65

K/D

1.70

Multi 1Util 38Pistol 2

sirMonte

L92

16/13/3 · 1746 dmg

ADR

92

HS%

38

K/D

1.23

Entry 4/0Util 93AWP 7Pistol 3

pn_

L93

15/10/2 · 1538 dmg

ADR

81

HS%

73

K/D

1.50

Entry 6/0Multi 2Util 63AWP 1Pistol 2

VoidRe1nG

L81

9/11/8 · 1268 dmg

ADR

67

HS%

44

K/D

0.82

Multi 1Util 243

Half-by-half

First half

6 · 6

Second half

0 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.