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Winner · Hoey's team

13

81 kills · 5 players

de_anubis · 34 min

19 rounds · 2026-01-27

Europe 5v5 Queue

M4iks_'s team

6

57 kills · 5 players

Top fragger

Rubin7

21 kills

Top impact

denv1sek0ng5

106 ADR

Util damage

L0mse

206 HP

Weak spots this match

vs lifetime baseline
  • Singhaman

    K/D 0.33 (avg 1.00)

    -67%
  • Singhaman

    ADR 30 (avg 71)

    -57%
  • L0mse

    HS % 36% (avg 52%)

    -31%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Hoey's team

8 · 5

Rubin7

L103

21/11/3 · 2000 dmg

ADR

105

HS%

48

K/D

1.91

Entry 2/0Multi 3Util 48Pistol 3

animegovno56

L102

16/11/3 · 1226 dmg

ADR

65

HS%

62

K/D

1.45

Entry 2/0Multi 1Util 1AWP 1Pistol 2

denv1sek0ng5

L93

16/14/11 · 2007 dmg

ADR

106

HS%

56

K/D

1.14

Entry 4/0Multi 1Util 55Pistol 3
ADR +30%

Hoey

L92

14/10/4 · 1367 dmg

ADR

72

HS%

50

K/D

1.40

Multi 1Util 27Pistol 2

L0mse

L83

14/11/9 · 1668 dmg

ADR

88

HS%

36

K/D

1.27

Entry 2/0Multi 1Util 206Pistol 4
HS % -31%ADR +10%K/D +9%

M4iks_'s team

4 · 2

M4iks_

L104

15/17/6 · 1930 dmg

ADR

102

HS%

33

K/D

0.88

Entry 5/0Multi 3Util 121AWP 1Pistol 4

ROMM-_-

L101

15/16/6 · 1842 dmg

ADR

97

HS%

40

K/D

0.94

Entry 2/0Util 164AWP 2Pistol 1
ADR +30%

ENDbear

L101

12/14/3 · 1224 dmg

ADR

64

HS%

17

K/D

0.86

AWP 1Pistol 2

420everyhour

L8

10/19/4 · 1435 dmg

ADR

76

HS%

60

K/D

0.53

Entry 1/0Util 99Pistol 1

Singhaman

L8

5/15/1 · 576 dmg

ADR

30

HS%

80

K/D

0.33

Entry 1/0Pistol 4
K/D -67%ADR -57%HS % +105%

Half-by-half

First half

8 · 4

Second half

5 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.