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Winner · ryuu11's team

13

68 kills · 5 players

de_mirage · 22 min

15 rounds · 2026-05-31

Europe 5v5 Queue

Brucho_teqq's team

2

38 kills · 5 players

Top fragger

-luvacc

20 kills

Top impact

-luvacc

130 ADR

Util damage

SMARTER

175 HP

Weak spots this match

vs lifetime baseline
  • SMARTER

    K/D 0.50 (avg 1.09)

    -54%
  • SMARTER

    ADR 55 (avg 84)

    -35%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

ryuu11's team

11 · 2

-luvacc

L104

20/7/6 · 1944 dmg

ADR

130

HS%

80

K/D

2.86

Entry 3/0Multi 3Util 66Pistol 6

Balozapisaks

L105

15/8/4 · 1690 dmg

ADR

113

HS%

47

K/D

1.88

Entry 3/0Multi 1Util 40Pistol 1

Swearty

L102

12/9/3 · 1230 dmg

ADR

82

HS%

75

K/D

1.33

Entry 1/0Multi 1Util 71Pistol 1
HS % +44%K/D +15%

agaiNst

L102

11/5/3 · 1164 dmg

ADR

78

HS%

55

K/D

2.20

Entry 1/0Multi 1Util 6Pistol 3

ryuu11

L10

10/9/1 · 879 dmg

ADR

59

HS%

40

K/D

1.11

Entry 2/0AWP 4Pistol 3

Brucho_teqq's team

1 · 1

REFLEEEXX

L10

11/13/1 · 1044 dmg

ADR

70

HS%

27

K/D

0.85

Entry 2/0Multi 1Util 83AWP 1Pistol 2

BLAD333333

L102

9/14/6 · 1210 dmg

ADR

81

HS%

78

K/D

0.64

Entry 2/0Multi 2Util 18Pistol 3

-doktoro-

L10

7/14/2 · 915 dmg

ADR

61

HS%

57

K/D

0.50

Util 16Pistol 2

SMARTER

L10

7/14/3 · 821 dmg

ADR

55

HS%

86

K/D

0.50

Entry 1/0Util 175Pistol 2
K/D -54%ADR -35%HS % +65%

Brucho_teqq

L10

4/13/0 · 713 dmg

ADR

48

HS%

50

K/D

0.31

Half-by-half

First half

11 · 1

Second half

2 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.