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Winner · Ucrackza's team

13

87 kills · 5 players

de_nuke · 43 min

23 rounds · 2026-06-05

South America 5V5 Queue

trectar's team

10

76 kills · 5 players

Top fragger

Kiieff

26 kills

Top impact

Ucrackza

107 ADR

Util damage

Kiieff

170 HP

Weak spots this match

vs lifetime baseline
  • Alzheimera

    K/D 0.35 (avg 0.68)

    -49%
  • Alzheimera

    ADR 42 (avg 61)

    -31%
  • Shanz07

    ADR 64 (avg 81)

    -21%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Ucrackza's team

7 · 6

Kiieff

L55

26/12/7 · 2329 dmg

ADR

101

HS%

46

K/D

2.17

Entry 4/0Multi 3Util 170Pistol 5

Ucrackza

L75

21/16/4 · 2452 dmg

ADR

107

HS%

38

K/D

1.31

Entry 7/0Multi 2Util 44AWP 8Pistol 1

Alejogoat

L12

18/16/3 · 1805 dmg

ADR

79

HS%

44

K/D

1.12

Multi 2Util 24Pistol 2
K/D +44%ADR +23%

Matus03

L31

12/14/5 · 1301 dmg

ADR

57

HS%

58

K/D

0.86

Entry 1/0Util 42
HS % +41%

manco

L4

10/14/9 · 1357 dmg

ADR

59

HS%

40

K/D

0.71

Util 115Pistol 2

trectar's team

5 · 5

ElProfeesor

L54

21/18/2 · 2195 dmg

ADR

95

HS%

48

K/D

1.17

Entry 3/0Multi 2Util 81Pistol 4

Macafri

1

18/19/7 · 2235 dmg

ADR

97

HS%

50

K/D

0.95

Util 101AWP 4Pistol 2
K/D -14%ADR +30%

Shanz07

L42

16/15/0 · 1478 dmg

ADR

64

HS%

50

K/D

1.07

Entry 2/0Multi 1Util 132Pistol 2
ADR -21%HS % -9%

trectar

L43

14/18/5 · 1453 dmg

ADR

63

HS%

36

K/D

0.78

Entry 4/0Util 116Pistol 4

Alzheimera

7/20/4 · 976 dmg

ADR

42

HS%

43

K/D

0.35

Entry 2/0Util 17
K/D -49%ADR -31%HS % +48%

Half-by-half

First half

7 · 5

Second half

6 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.