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lUc0zAdE's team

3

47 kills · 5 players

de_overpass · 26 min

16 rounds · 2026-05-29

Europe 5v5 Queue

Winner · lmtdView's team

13

75 kills · 5 players

Top fragger

k0rzh

23 kills

Top impact

k0rzh

128 ADR

Util damage

LoLa-

117 HP

Weak spots this match

vs lifetime baseline
  • LoLa-

    K/D 0.53 (avg 1.13)

    -53%
  • LoLa-

    ADR 59 (avg 79)

    -25%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

lUc0zAdE's team

3 · 0

mrk1too

L61

20/15/2 · 1799 dmg

ADR

112

HS%

65

K/D

1.33

Entry 1/0Multi 4Util 25Pistol 5
ADR +38%HS % +14%

Furek35

L7

8/16/2 · 888 dmg

ADR

56

HS%

25

K/D

0.50

Entry 2/0Util 21

LoLa-

L7

8/15/1 · 943 dmg

ADR

59

HS%

50

K/D

0.53

Entry 1/0Multi 1Util 117AWP 3Pistol 1
K/D -53%ADR -25%HS % +19%

lUc0zAdE

L71

6/16/4 · 908 dmg

ADR

57

HS%

83

K/D

0.38

Util 1Pistol 2

BenLulu

L61

5/14/5 · 1010 dmg

ADR

63

HS%

60

K/D

0.36

Util 34Pistol 1

lmtdView's team

9 · 4

k0rzh

L65

23/10/2 · 2055 dmg

ADR

128

HS%

48

K/D

2.30

Entry 6/0Multi 3Util 117Pistol 3
K/D +142%ADR +49%

Konon666

L73

15/10/5 · 1601 dmg

ADR

100

HS%

80

K/D

1.50

Entry 2/0Multi 3Util 23Pistol 1

Blendedx

2

14/6/5 · 1227 dmg

ADR

77

HS%

29

K/D

2.33

Multi 2Util 30AWP 1Pistol 3

lmtdView

L62

14/9/5 · 1483 dmg

ADR

93

HS%

21

K/D

1.56

Entry 1/0Multi 1Pistol 2

mekkarderri

L71

9/13/9 · 1184 dmg

ADR

74

HS%

33

K/D

0.69

Entry 3/0Util 12AWP 2Pistol 2

Half-by-half

First half

3 · 9

Second half

0 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.