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BOOMSHLANG's team

11

83 kills · 5 players

de_dust2 · 37 min

24 rounds · 2026-05-31

North America 5V5 Queue

Winner · addyape's team

13

85 kills · 5 players

Top fragger

Sm0key11

23 kills

Top impact

Sm0key11

92 ADR

Util damage

Sm0key11

163 HP

Weak spots this match

vs lifetime baseline
  • BOOMSHLANG

    K/D 0.89 (avg 1.07)

    -17%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

BOOMSHLANG's team

6 · 5

Sm0key11

L83

23/17/4 · 2208 dmg

ADR

92

HS%

48

K/D

1.35

Entry 3/0Multi 3Util 163AWP 2Pistol 2
HS % -13%K/D -10%

TheW1nner

L82

16/16/7 · 1654 dmg

ADR

69

HS%

56

K/D

1.00

Entry 2/0Multi 1Util 24AWP 6Pistol 1

BOOMSHLANG

L63

16/18/5 · 1953 dmg

ADR

81

HS%

69

K/D

0.89

Entry 3/0Multi 1Util 65Pistol 1
K/D -17%HS % +30%

Marbination

L91

16/17/5 · 1973 dmg

ADR

82

HS%

69

K/D

0.94

Entry 1/0Multi 1Util 24AWP 1Pistol 6

Owkillers

L72

12/17/3 · 1542 dmg

ADR

64

HS%

50

K/D

0.71

Entry 3/0Util 148

addyape's team

6 · 7

addyape

5

22/17/2 · 1859 dmg

ADR

78

HS%

18

K/D

1.29

Entry 8/0Multi 1Util 101AWP 17Pistol 2

sneakyraf

2

20/14/6 · 2049 dmg

ADR

85

HS%

35

K/D

1.43

Entry 3/0Multi 1Util 36AWP 6Pistol 3

_shotZ

L73

19/17/6 · 2099 dmg

ADR

88

HS%

42

K/D

1.12

Entry 1/0Multi 2Util 59AWP 1Pistol 8

Komanchi

L83

13/16/5 · 1590 dmg

ADR

66

HS%

54

K/D

0.81

Util 23

nairc

11/19/13 · 1572 dmg

ADR

66

HS%

64

K/D

0.58

Multi 1Util 64Pistol 1

Half-by-half

First half

6 · 6

Second half

5 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.