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Winner · xGonv's team

13

85 kills · 5 players

de_inferno · 44 min

23 rounds · 2026-02-18

North America 5V5 Queue

Sartayev's team

10

74 kills · 5 players

Top fragger

rf044

23 kills

Top impact

rf044

98 ADR

Util damage

mp9

508 HP

Weak spots this match

vs lifetime baseline
  • He1st-

    HS % 7% (avg 36%)

    -81%
  • He1st-

    ADR 61 (avg 76)

    -19%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

xGonv's team

6 · 7

TzeD

L104

21/16/4 · 2024 dmg

ADR

88

HS%

90

K/D

1.31

Entry 4/0Util 1Pistol 4
HS % +53%K/D +12%

mp9

L102

17/16/12 · 2258 dmg

ADR

98

HS%

76

K/D

1.06

Entry 7/0Multi 1Util 508Pistol 2

xGonv

L102

16/16/6 · 1478 dmg

ADR

64

HS%

38

K/D

1.00

Multi 1Util 174Pistol 4

Equ1pment_

L104

16/13/8 · 2058 dmg

ADR

90

HS%

62

K/D

1.23

Multi 1Util 134Pistol 1

He1st-

L91

15/14/5 · 1407 dmg

ADR

61

HS%

7

K/D

1.07

Entry 3/0Multi 1Util 147AWP 10Pistol 2
HS % -81%ADR -19%

Sartayev's team

6 · 4

rf044

L103

23/17/4 · 2264 dmg

ADR

98

HS%

65

K/D

1.35

Entry 3/0Multi 3Util 127AWP 6Pistol 6

Sartayev

L103

20/16/1 · 1802 dmg

ADR

78

HS%

35

K/D

1.25

Entry 3/0Multi 2Util 71AWP 1Pistol 7

SWEARNGJONNY

L102

16/16/7 · 1966 dmg

ADR

86

HS%

69

K/D

1.00

Entry 1/0Multi 1Util 61AWP 1Pistol 3

yob

L102

10/18/3 · 1218 dmg

ADR

53

HS%

70

K/D

0.56

Entry 1/0Util 80Pistol 1

mzee

L9

5/19/4 · 1057 dmg

ADR

46

HS%

80

K/D

0.26

Entry 1/0Util 234

Half-by-half

First half

6 · 6

Second half

7 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.