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Winner · RagTagKing's team

13

73 kills · 5 players

de_mirage · 32 min

20 rounds · 2026-05-07

Europe 5v5 Queue

Dr11ZY's team

7

63 kills · 5 players

Top fragger

rol3-x

23 kills

Top impact

rol3-x

116 ADR

Util damage

rol3-x

280 HP

Weak spots this match

vs lifetime baseline
  • RagTagKing

    K/D 0.73 (avg 1.06)

    -31%
  • RagTagKing

    ADR 64 (avg 82)

    -22%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

RagTagKing's team

8 · 5

rol3-x

L94

23/11/3 · 2327 dmg

ADR

116

HS%

57

K/D

2.09

Entry 4/0Multi 4Util 280Pistol 5

Goodshayt

4

22/13/5 · 2252 dmg

ADR

113

HS%

59

K/D

1.69

Entry 2/0Multi 2Util 116AWP 3Pistol 3

RagTagKing

2

11/15/6 · 1282 dmg

ADR

64

HS%

27

K/D

0.73

Entry 2/0Multi 1Util 79AWP 1Pistol 3
K/D -31%ADR -22%

52adr

L71

11/14/2 · 1190 dmg

ADR

60

HS%

36

K/D

0.79

Entry 3/0Util 70Pistol 2

Lukask248

2

6/10/6 · 901 dmg

ADR

45

HS%

67

K/D

0.60

Entry 1/0Multi 1Util 55

Dr11ZY's team

4 · 3

Dr11ZY

L82

17/14/3 · 1633 dmg

ADR

82

HS%

59

K/D

1.21

Entry 1/0Multi 1Util 136Pistol 4
HS % +40%K/D +9%

z_napletkiem

L62

14/15/5 · 1708 dmg

ADR

85

HS%

57

K/D

0.93

Entry 2/0Util 105Pistol 4

sHARkica

L42

14/15/4 · 1737 dmg

ADR

87

HS%

21

K/D

0.93

Entry 3/0Util 73AWP 4Pistol 2

InvictusFFS

L91

11/14/5 · 1140 dmg

ADR

57

HS%

64

K/D

0.79

Util 2Pistol 3

ssij_pale

L9

7/15/4 · 1045 dmg

ADR

52

HS%

14

K/D

0.47

Entry 2/0Multi 1Util 166Pistol 1

Half-by-half

First half

8 · 4

Second half

5 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.