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Winner · SS--'s team

13

85 kills · 5 players

de_dust2 · 35 min

23 rounds · 2026-06-01

South America 5V5 Queue

tega10's team

10

79 kills · 5 players

Top fragger

_gco

24 kills

Top impact

_gco

94 ADR

Util damage

mAu___

134 HP

Weak spots this match

vs lifetime baseline
  • tega10

    K/D 0.84 (avg 1.12)

    -25%
  • Mand4ra_

    K/D 0.82 (avg 1.01)

    -19%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

SS--'s team

7 · 6

_gco

L104

24/18/5 · 2164 dmg

ADR

94

HS%

50

K/D

1.33

Entry 4/0Multi 2Util 65AWP 2Pistol 6
ADR +13%K/D +9%

soundclound

L102

19/14/3 · 1795 dmg

ADR

78

HS%

63

K/D

1.36

Entry 4/0Multi 3Util 4AWP 6Pistol 3

-hpm7

L105

18/14/11 · 2106 dmg

ADR

92

HS%

61

K/D

1.29

Entry 1/0Multi 2Util 31AWP 2Pistol 1

SS--

L101

17/14/3 · 1629 dmg

ADR

71

HS%

47

K/D

1.21

Entry 3/0Util 106AWP 2Pistol 1

jN7s

L101

7/19/10 · 1502 dmg

ADR

65

HS%

86

K/D

0.37

Util 14AWP 2Pistol 1

tega10's team

5 · 5

nzkrJ_

L102

21/17/1 · 2149 dmg

ADR

93

HS%

52

K/D

1.24

Entry 3/0Multi 3Util 40Pistol 2

mAu___

L102

19/14/2 · 2045 dmg

ADR

89

HS%

47

K/D

1.36

Entry 1/0Util 134Pistol 2

tega10

L103

16/19/6 · 1706 dmg

ADR

74

HS%

56

K/D

0.84

Entry 1/0Multi 1Util 75AWP 5Pistol 1
K/D -25%ADR -13%HS % +10%

Mand4ra_

L102

14/17/3 · 1654 dmg

ADR

72

HS%

64

K/D

0.82

Entry 1/0Multi 1Util 33Pistol 2
K/D -19%HS % +19%

Santii1

L91

9/18/4 · 1089 dmg

ADR

47

HS%

33

K/D

0.50

Entry 5/0Util 113Pistol 2

Half-by-half

First half

7 · 5

Second half

6 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.