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Winner · GoldUnior's team

1

75 kills · 5 players

de_dust2 · 36 min

1 rounds · 2024-05-02

COMPETITIVE 5v5

HeilKapitan's team

0

72 kills · 5 players

Top fragger

HeilKapitan

22 kills

Top impact

p1f_pAf_pUf

0 ADR

Util damage

p1f_pAf_pUf

0 HP

Weak spots this match

vs lifetime baseline
  • p1f_pAf_pUf

    ADR 0 (avg 78)

    -100%
  • Andrea666

    ADR 0 (avg 83)

    -100%
  • paaaaaabloo

    ADR 0 (avg 77)

    -100%
  • Fattyyy

    ADR 0 (avg 79)

    -100%
  • paaaaaabloo

    HS % 10% (avg 35%)

    -71%
  • paaaaaabloo

    K/D 0.56 (avg 1.10)

    -49%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

GoldUnior's team

9 · 4

p1f_pAf_pUf

L71

20/10/7 · 0 dmg

ADR

0

HS%

45

K/D

2.00

Multi 1
ADR -100%K/D +102%

TurboToke

L46

19/13/4 · 0 dmg

ADR

0

HS%

37

K/D

1.46

Multi 3

Andrea666

L104

16/14/5 · 0 dmg

ADR

0

HS%

44

K/D

1.14

Multi 2
ADR -100%HS % -14%

GoldUnior

L61

10/17/5 · 0 dmg

ADR

0

HS%

50

K/D

0.59

paaaaaabloo

L91

10/18/5 · 0 dmg

ADR

0

HS%

10

K/D

0.56

Multi 1
ADR -100%HS % -71%

HeilKapitan's team

3 · 7

HeilKapitan

L94

22/16/1 · 0 dmg

ADR

0

HS%

50

K/D

1.38

Multi 1

Bunny14

L102

17/17/2 · 0 dmg

ADR

0

HS%

47

K/D

1.00

Multi 2

LGIC123

L62

11/14/2 · 0 dmg

ADR

0

HS%

45

K/D

0.79

AnchorCS

L8

11/15/4 · 0 dmg

ADR

0

HS%

64

K/D

0.73

Fattyyy

L42

11/13/3 · 0 dmg

ADR

0

HS%

64

K/D

0.85

ADR -100%HS % +56%

Half-by-half

First half

9 · 3

Second half

4 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.