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Winner · MIBDP's team

13

76 kills · 5 players

de_mirage · 31 min

20 rounds · 2026-05-27

Oceania 5v5 Queue

GamerGrill67's team

7

66 kills · 5 players

Top fragger

1EpicNinja

22 kills

Top impact

1EpicNinja

123 ADR

Util damage

1EpicNinja

240 HP

Weak spots this match

vs lifetime baseline
  • MIBDP

    K/D 0.43 (avg 0.99)

    -57%
  • MIBDP

    ADR 45 (avg 76)

    -40%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

MIBDP's team

9 · 4

1EpicNinja

6

22/13/9 · 2450 dmg

ADR

123

HS%

18

K/D

1.69

Entry 4/0Multi 2Util 240Pistol 5

1stepcloser1

L32

22/13/2 · 1732 dmg

ADR

87

HS%

59

K/D

1.69

Entry 3/0Multi 2Util 32AWP 2Pistol 6

TIANYIx

L41

14/11/4 · 1611 dmg

ADR

81

HS%

50

K/D

1.27

Entry 3/0Multi 1Util 11AWP 1Pistol 5

St0rM-ovo

L52

12/15/6 · 1501 dmg

ADR

75

HS%

25

K/D

0.80

Multi 1Util 24Pistol 1

MIBDP

L42

6/14/5 · 906 dmg

ADR

45

HS%

67

K/D

0.43

Entry 1/0Pistol 1
K/D -57%ADR -40%HS % +43%

GamerGrill67's team

3 · 4

TeAmarss

L51

22/14/3 · 2115 dmg

ADR

106

HS%

23

K/D

1.57

Entry 3/0Multi 3Util 99AWP 1Pistol 1

LeonChenpp

L33

13/16/5 · 1675 dmg

ADR

84

HS%

62

K/D

0.81

Entry 1/0Util 39Pistol 2

SalFish

L52

11/14/4 · 1199 dmg

ADR

60

HS%

64

K/D

0.79

Multi 1Util 38AWP 1Pistol 1

GamerGrill67

L4

10/18/7 · 1443 dmg

ADR

72

HS%

80

K/D

0.56

Entry 3/0Util 2AWP 1Pistol 4

IsNotDante

1

10/14/2 · 1034 dmg

ADR

52

HS%

50

K/D

0.71

Entry 2/0Util 76Pistol 1

Half-by-half

First half

9 · 3

Second half

4 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.