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Winner · --bt's team

13

66 kills · 5 players

de_mirage · 30 min

16 rounds · 2026-05-03

SEA 5V5 Queue

BigB1ackDog's team

3

46 kills · 5 players

Top fragger

FataIity

20 kills

Top impact

FataIity

117 ADR

Util damage

Superman_X

130 HP

Weak spots this match

vs lifetime baseline
  • BigB1ackDog

    K/D 0.60 (avg 1.32)

    -55%
  • MaPeTS_

    HS % 29% (avg 41%)

    -29%
  • MeriuM66

    ADR 69 (avg 85)

    -19%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

--bt's team

9 · 4

FataIity

L104

20/9/4 · 1869 dmg

ADR

117

HS%

45

K/D

2.22

Entry 4/0Multi 4Util 40AWP 2Pistol 2
HS % -10%K/D +48%ADR +10%

bao-

L104

18/9/5 · 1541 dmg

ADR

96

HS%

56

K/D

2.00

Entry 1/0Multi 3Util 40Pistol 2

MeriuM66

L103

11/8/7 · 1102 dmg

ADR

69

HS%

73

K/D

1.38

Pistol 2
ADR -19%HS % +46%K/D +14%

FearOfGod69

L101

9/7/5 · 1073 dmg

ADR

67

HS%

100

K/D

1.29

Entry 2/0Util 33Pistol 1

--bt

L101

8/13/5 · 1155 dmg

ADR

72

HS%

88

K/D

0.62

Entry 3/0Util 18Pistol 2

BigB1ackDog's team

3 · 0

MaPeTS_

L101

14/13/0 · 1225 dmg

ADR

77

HS%

29

K/D

1.08

Multi 1Util 4AWP 6Pistol 4
HS % -29%

BigB1ackDog

L102

9/15/4 · 1311 dmg

ADR

82

HS%

67

K/D

0.60

Entry 2/0Util 102Pistol 2
K/D -55%ADR -9%HS % +56%

Superman_X

L10

8/13/3 · 967 dmg

ADR

60

HS%

75

K/D

0.62

Util 130Pistol 4

Anemonie

L10

8/13/4 · 1102 dmg

ADR

69

HS%

38

K/D

0.62

Entry 3/0Util 4AWP 4Pistol 1

notxd_

7/12/1 · 648 dmg

ADR

41

HS%

57

K/D

0.58

Entry 1/0Util 58Pistol 4

Half-by-half

First half

9 · 3

Second half

4 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.