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greed__'s team

2

36 kills · 5 players

de_mirage · 28 min

15 rounds · 2026-06-02

South America 5V5 Queue

Winner · lenhadorfps's team

13

70 kills · 5 players

Top fragger

BudaSW

21 kills

Top impact

lenhadorfps

130 ADR

Util damage

BudaSW

138 HP

Weak spots this match

vs lifetime baseline
  • --Oda--

    K/D 0.53 (avg 1.31)

    -60%
  • binitro

    ADR 40 (avg 74)

    -46%
  • binitro

    K/D 0.71 (avg 0.97)

    -27%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

greed__'s team

2 · 0

YouMustDie--

L82

10/14/1 · 910 dmg

ADR

61

HS%

70

K/D

0.71

Entry 1/0Multi 1Pistol 8

--Oda--

L8

8/15/5 · 1245 dmg

ADR

83

HS%

38

K/D

0.53

Entry 1/0Util 5Pistol 2
K/D -60%

muriz3raAa

L6

7/14/2 · 949 dmg

ADR

63

HS%

43

K/D

0.50

Entry 2/0Util 1AWP 1Pistol 2

greed__

L8

6/13/1 · 588 dmg

ADR

39

HS%

50

K/D

0.46

Entry 1/0Multi 1Util 100AWP 2Pistol 1

uzi666

L7

5/14/0 · 683 dmg

ADR

46

HS%

40

K/D

0.36

lenhadorfps's team

10 · 3

BudaSW

L84

21/7/6 · 1955 dmg

ADR

130

HS%

57

K/D

3.00

Entry 4/0Multi 2Util 138Pistol 3
K/D +133%ADR +47%

lenhadorfps

L105

18/7/5 · 1956 dmg

ADR

130

HS%

78

K/D

2.57

Entry 1/0Multi 2Util 36Pistol 4
K/D +85%ADR +45%

TORVC

L52

13/10/6 · 1464 dmg

ADR

98

HS%

46

K/D

1.30

Entry 4/0Multi 1Util 94AWP 6Pistol 2

ivo101

1

13/6/3 · 1132 dmg

ADR

76

HS%

38

K/D

2.17

Multi 1Util 92AWP 3Pistol 2

binitro

L81

5/7/2 · 597 dmg

ADR

40

HS%

40

K/D

0.71

Entry 1/0Multi 1Util 51Pistol 1
ADR -46%K/D -27%

Half-by-half

First half

2 · 10

Second half

0 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.