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GargiPEEK's team

8

66 kills · 5 players

de_ancient · 31 min

21 rounds · 2025-11-20

Europe 5v5 Queue

Winner · AMXnXX's team

13

86 kills · 5 players

Top fragger

sert_mulayim

19 kills

Top impact

gradexx

110 ADR

Util damage

sert_mulayim

136 HP

Weak spots this match

vs lifetime baseline
  • AlPacino61

    K/D 0.59 (avg 0.99)

    -40%
  • AlPacino61

    ADR 48 (avg 78)

    -39%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

GargiPEEK's team

3 · 5

sert_mulayim

L54

19/18/7 · 2286 dmg

ADR

109

HS%

37

K/D

1.06

Entry 2/0Multi 2Util 136Pistol 2

Dinarinko

L52

14/16/2 · 1673 dmg

ADR

80

HS%

50

K/D

0.88

Entry 2/0Multi 1Util 119AWP 1Pistol 1

GargiPEEK

L5

12/17/3 · 1297 dmg

ADR

62

HS%

75

K/D

0.71

Multi 1Util 21Pistol 2

Gapriyus

L7

11/19/1 · 1188 dmg

ADR

57

HS%

45

K/D

0.58

Entry 3/0Util 91AWP 3Pistol 3

AlPacino61

L62

10/17/2 · 1001 dmg

ADR

48

HS%

40

K/D

0.59

Entry 2/0Multi 2Util 7AWP 3Pistol 5
K/D -40%ADR -39%HS % +18%

AMXnXX's team

9 · 4

SchDavid015

L63

19/14/1 · 1697 dmg

ADR

81

HS%

42

K/D

1.36

Entry 4/0Multi 2Util 31AWP 6Pistol 2

gradexx

L75

19/12/6 · 2301 dmg

ADR

110

HS%

63

K/D

1.58

Entry 1/0Multi 1Util 72Pistol 2

AMXnXX

L63

18/14/5 · 1831 dmg

ADR

87

HS%

28

K/D

1.29

Entry 2/0Multi 2Util 82AWP 5Pistol 4

iBuuRiToSi

L51

17/14/4 · 1768 dmg

ADR

84

HS%

53

K/D

1.21

Entry 4/0Multi 2Util 8AWP 1Pistol 5

P_Darius_05

L61

13/14/6 · 1402 dmg

ADR

67

HS%

62

K/D

0.93

Entry 1/0Util 28Pistol 2

Half-by-half

First half

3 · 9

Second half

5 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.