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FrikuuS's team

10

82 kills · 5 players

de_overpass · 40 min

23 rounds · 2026-06-10

Europe 5v5 Queue

Winner · martinsito's team

13

95 kills · 5 players

Top fragger

martinsito

24 kills

Top impact

martinsito

101 ADR

Util damage

martinsito

149 HP

Weak spots this match

vs lifetime baseline
  • YaBoiBlue

    K/D 0.60 (avg 1.14)

    -47%
  • YaBoiBlue

    HS % 33% (avg 43%)

    -23%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

FrikuuS's team

4 · 6

FrikuuS

L92

20/23/6 · 2276 dmg

ADR

99

HS%

55

K/D

0.87

Entry 5/0Util 11Pistol 3

solti_

L72

18/18/3 · 1462 dmg

ADR

64

HS%

56

K/D

1.00

Entry 1/0Multi 1Util 47Pistol 2

MORLIFY

L82

16/16/3 · 1610 dmg

ADR

70

HS%

38

K/D

1.00

Entry 1/0Util 69Pistol 2

Assassinski

L71

15/20/7 · 2040 dmg

ADR

89

HS%

27

K/D

0.75

Entry 4/0Multi 1Util 59Pistol 2

rzeziorek99

L53

13/20/5 · 1313 dmg

ADR

57

HS%

23

K/D

0.65

Entry 2/0Multi 1AWP 1Pistol 1

martinsito's team

8 · 5

martinsito

L84

24/17/4 · 2314 dmg

ADR

101

HS%

46

K/D

1.41

Entry 3/0Multi 2Util 149Pistol 2

rayfishh

5

24/14/4 · 2182 dmg

ADR

95

HS%

29

K/D

1.71

Entry 1/0Multi 3Util 53Pistol 5

aaron

L82

19/16/7 · 1821 dmg

ADR

79

HS%

47

K/D

1.19

Multi 1Util 103Pistol 4

Gliddon

2

16/16/9 · 1893 dmg

ADR

82

HS%

25

K/D

1.00

Entry 2/0Util 62Pistol 2

YaBoiBlue

L9

12/20/7 · 1731 dmg

ADR

75

HS%

33

K/D

0.60

Entry 4/0AWP 1
K/D -47%HS % -23%

Half-by-half

First half

4 · 8

Second half

6 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.