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Despoge's team

5

52 kills · 5 players

de_mirage · 30 min

18 rounds · 2026-06-11

Europe 5v5 Queue

Winner · superded's team

13

71 kills · 5 players

Top fragger

ocb-_-

21 kills

Top impact

ocb-_-

121 ADR

Util damage

superded

151 HP

Weak spots this match

vs lifetime baseline
  • aybario

    K/D 0.79 (avg 1.18)

    -33%
  • aybario

    ADR 65 (avg 78)

    -17%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Despoge's team

2 · 3

Despoge

L103

14/14/7 · 1817 dmg

ADR

101

HS%

43

K/D

1.00

Entry 3/0Multi 2Pistol 5

aybario

L10

11/14/2 · 1173 dmg

ADR

65

HS%

45

K/D

0.79

Multi 1Util 62AWP 1Pistol 2
K/D -33%ADR -17%

trufinho

L101

11/14/4 · 1328 dmg

ADR

74

HS%

73

K/D

0.79

Entry 1/0Multi 1Util 21AWP 2Pistol 4

infinityswag

L101

11/15/1 · 1003 dmg

ADR

56

HS%

45

K/D

0.73

Entry 3/0Multi 1Pistol 3

stfndaking

L10

5/14/1 · 691 dmg

ADR

38

HS%

80

K/D

0.36

Util 10Pistol 2

superded's team

10 · 3

ocb-_-

L104

21/11/5 · 2186 dmg

ADR

121

HS%

38

K/D

1.91

Entry 4/0Multi 1Util 33AWP 11Pistol 5

superded

L105

18/11/4 · 1677 dmg

ADR

93

HS%

61

K/D

1.64

Multi 2Util 151AWP 2Pistol 1
K/D +23%HS % +9%

KUPL3T

L102

12/8/1 · 1290 dmg

ADR

72

HS%

58

K/D

1.50

Entry 4/0Multi 2Util 54Pistol 1

-999999999

L101

12/10/3 · 1160 dmg

ADR

64

HS%

50

K/D

1.20

Entry 3/0Multi 1Util 97AWP 1Pistol 1

h4nzoh4ttori

L101

8/12/5 · 1094 dmg

ADR

61

HS%

62

K/D

0.67

Util 41Pistol 2

Half-by-half

First half

2 · 10

Second half

3 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.