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LIDAR_IRMOUM's team

9

75 kills · 5 players

de_dust2 · 37 min

22 rounds · 2026-05-26

Europe 5v5 Queue

Winner · RecoilX's team

13

82 kills · 5 players

Top fragger

Yanc4ik

25 kills

Top impact

Yanc4ik

121 ADR

Util damage

RecoilX

127 HP

Weak spots this match

vs lifetime baseline
  • LIDAR_IRMOUM

    K/D 0.81 (avg 0.98)

    -17%
  • LIDAR_IRMOUM

    ADR 60 (avg 73)

    -17%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

LIDAR_IRMOUM's team

7 · 2

Colapso0o

3

20/15/4 · 1924 dmg

ADR

88

HS%

35

K/D

1.33

Entry 1/0Multi 2Util 66AWP 2Pistol 3

Unk0nwn

2

20/16/6 · 2340 dmg

ADR

106

HS%

30

K/D

1.25

Entry 1/0Multi 3Util 84AWP 6Pistol 4

Laranja1904

2

14/18/5 · 1715 dmg

ADR

78

HS%

71

K/D

0.78

Entry 3/0Multi 1Util 72Pistol 3

LIDAR_IRMOUM

2

13/16/4 · 1327 dmg

ADR

60

HS%

38

K/D

0.81

Entry 1/0Multi 1Util 49AWP 5Pistol 3
K/D -17%ADR -17%

Super_Cvetko

L5

8/17/6 · 1069 dmg

ADR

49

HS%

62

K/D

0.47

Entry 2/0Util 113Pistol 3

RecoilX's team

5 · 8

Yanc4ik

3

25/17/3 · 2655 dmg

ADR

121

HS%

48

K/D

1.47

Entry 8/0Multi 1Util 54AWP 5Pistol 5

Madeski

L74

17/15/4 · 1824 dmg

ADR

83

HS%

71

K/D

1.13

Entry 2/0Multi 1Util 47Pistol 3
K/D -9%HS % +27%

Holiver2

L42

16/14/6 · 1754 dmg

ADR

80

HS%

38

K/D

1.14

Multi 2Util 93AWP 1Pistol 1

salincjusz

1

15/15/2 · 1547 dmg

ADR

70

HS%

60

K/D

1.00

Multi 2Util 43Pistol 1

RecoilX

L43

9/14/4 · 1223 dmg

ADR

56

HS%

44

K/D

0.64

Entry 4/0Util 127AWP 8Pistol 1

Half-by-half

First half

7 · 5

Second half

2 · 8

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.