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Winner · Aethetic's team

1

80 kills · 5 players

de_anubis · 32 min

1 rounds · 2025-07-15

Europe 5v5 Queue

t1Fa-_-'s team

0

61 kills · 5 players

Top fragger

RADI-KAYFA

23 kills

Top impact

RADI-KAYFA

106 ADR

Util damage

t1Fa-_-

135 HP

Weak spots this match

vs lifetime baseline
  • RADI-KAYFA

    HS % 30% (avg 42%)

    -29%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Aethetic's team

7 · 6

RADI-KAYFA

L54

23/14/4 · 2006 dmg

ADR

106

HS%

30

K/D

1.64

Entry 1/0Multi 2Util 38Pistol 3
HS % -29%K/D +69%ADR +43%

Aethetic

L82

15/11/11 · 2007 dmg

ADR

106

HS%

67

K/D

1.36

Entry 3/0Pistol 2

fellinhell

L25

15/12/4 · 1468 dmg

ADR

77

HS%

47

K/D

1.25

Entry 3/0Util 70Pistol 3
K/D +54%ADR +17%

Best_to_loch

L51

14/12/7 · 1559 dmg

ADR

82

HS%

71

K/D

1.17

Entry 1/0Pistol 3
HS % +48%K/D +26%

nikitarazmer

L41

13/12/5 · 1590 dmg

ADR

84

HS%

15

K/D

1.08

Entry 4/0Multi 1Util 12AWP 8Pistol 1

t1Fa-_-'s team

5 · 1

RUSS1AN_B0Y

L72

18/15/2 · 1870 dmg

ADR

98

HS%

33

K/D

1.20

Multi 2Util 37AWP 12Pistol 2

LOOSERWILLL

L41

16/17/2 · 1773 dmg

ADR

93

HS%

50

K/D

0.94

Entry 4/0Multi 2Util 14Pistol 3

RiNDiMeJ

L21

10/16/8 · 1376 dmg

ADR

72

HS%

60

K/D

0.62

Entry 2/0Pistol 2

SL1TERq

L42

9/16/4 · 1025 dmg

ADR

54

HS%

11

K/D

0.56

Entry 1/0Util 96AWP 1

t1Fa-_-

L8

8/16/4 · 1166 dmg

ADR

61

HS%

75

K/D

0.50

Util 135

Half-by-half

First half

7 · 5

Second half

6 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.