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Winner · P0PTART's team

13

86 kills · 5 players

de_ancient · 36 min

22 rounds · 2026-06-03

North America 5V5 Queue

Reuns's team

9

70 kills · 5 players

Top fragger

sxstem

28 kills

Top impact

sxstem

119 ADR

Util damage

P0PTART

169 HP

Weak spots this match

vs lifetime baseline
  • HLYFAVORED

    HS % 31% (avg 47%)

    -34%
  • StaleGusher

    ADR 52 (avg 77)

    -33%
  • StaleGusher

    K/D 0.75 (avg 1.05)

    -29%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

P0PTART's team

8 · 5

sxstem

L105

28/12/1 · 2615 dmg

ADR

119

HS%

68

K/D

2.33

Multi 4Util 97Pistol 6

HLYFAVORED

L102

16/12/5 · 1727 dmg

ADR

79

HS%

31

K/D

1.33

Entry 4/0Util 25AWP 3
HS % -34%K/D +16%

mzrble

L103

16/11/7 · 1759 dmg

ADR

80

HS%

62

K/D

1.45

Entry 1/0Multi 2Util 159Pistol 4

dugis

L101

15/16/8 · 1700 dmg

ADR

77

HS%

53

K/D

0.94

Entry 3/0Multi 1Util 133Pistol 2

P0PTART

L82

11/19/5 · 1342 dmg

ADR

61

HS%

64

K/D

0.58

Multi 1Util 169AWP 1Pistol 3

Reuns's team

4 · 5

Reuns

L102

24/18/5 · 2368 dmg

ADR

108

HS%

54

K/D

1.33

Entry 9/0Multi 1Util 28Pistol 6
K/D -11%HS % +13%

M1xman

L103

14/17/3 · 1580 dmg

ADR

72

HS%

50

K/D

0.82

Util 73AWP 3Pistol 2

StaleGusher

L91

12/16/3 · 1146 dmg

ADR

52

HS%

58

K/D

0.75

Util 1Pistol 3
ADR -33%K/D -29%HS % +38%

StizyCSGO

L102

11/17/4 · 1075 dmg

ADR

49

HS%

18

K/D

0.65

Entry 1/0Multi 1Util 55AWP 2Pistol 1

Shanenem

L101

9/18/8 · 1689 dmg

ADR

77

HS%

44

K/D

0.50

Entry 4/0Util 119Pistol 1

Half-by-half

First half

8 · 4

Second half

5 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.