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dgl's team

5

55 kills · 5 players

de_nuke · 32 min

18 rounds · 2026-05-29

Europe 5v5 Queue

Winner · malbsMd's team

13

74 kills · 5 players

Top fragger

malbsMd

17 kills

Top impact

ultimate

103 ADR

Util damage

patrikinho

168 HP

Weak spots this match

vs lifetime baseline
  • Arielek

    K/D 0.64 (avg 1.49)

    -57%
  • dgl

    K/D 0.81 (avg 1.35)

    -40%
  • Arielek

    ADR 67 (avg 91)

    -26%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

dgl's team

3 · 2

dgl

L101

13/16/3 · 1421 dmg

ADR

79

HS%

54

K/D

0.81

Entry 2/0Util 26AWP 5Pistol 2
K/D -40%ADR -11%HS % +32%

Kizzzi

L102

13/16/3 · 1309 dmg

ADR

73

HS%

46

K/D

0.81

Entry 2/0Multi 1Util 49Pistol 4

patrikinho

L10

11/14/3 · 1007 dmg

ADR

56

HS%

45

K/D

0.79

Entry 3/0Util 168Pistol 1

Mistikooo

L101

9/17/3 · 1102 dmg

ADR

61

HS%

44

K/D

0.53

Entry 1/0Multi 1Util 16Pistol 3

Arielek

L101

9/14/4 · 1199 dmg

ADR

67

HS%

78

K/D

0.64

Entry 1/0Util 69Pistol 4
K/D -57%ADR -26%HS % +42%

malbsMd's team

9 · 4

malbsMd

L102

17/12/4 · 1367 dmg

ADR

76

HS%

76

K/D

1.42

Entry 3/0Multi 1Util 23Pistol 2

ultimate

L103

17/14/4 · 1857 dmg

ADR

103

HS%

76

K/D

1.21

Entry 3/0Multi 2Util 18Pistol 4

EliGE

L105

16/10/4 · 1426 dmg

ADR

79

HS%

50

K/D

1.60

Multi 2Util 62Pistol 5

JT-

L101

15/11/11 · 1722 dmg

ADR

96

HS%

60

K/D

1.36

Entry 2/0Multi 1Util 9Pistol 4

GooseBreeder

L102

9/10/4 · 1194 dmg

ADR

66

HS%

44

K/D

0.90

Entry 1/0Util 11Pistol 2

Half-by-half

First half

3 · 9

Second half

2 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.