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rbmk-'s team

11

78 kills · 5 players

de_anubis · 46 min

24 rounds · 2026-05-23

South America 5V5 Queue

Winner · mARTYfps's team

13

81 kills · 5 players

Top fragger

mARTYfps

24 kills

Top impact

Freestyle-nL

94 ADR

Util damage

mARTYfps

255 HP

Weak spots this match

vs lifetime baseline
  • sharaa-_

    K/D 0.55 (avg 1.11)

    -50%
  • sharaa-_

    HS % 27% (avg 45%)

    -40%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

rbmk-'s team

8 · 3

FuseG2

L73

18/17/3 · 1641 dmg

ADR

68

HS%

33

K/D

1.06

Entry 1/0Multi 1Util 14Pistol 2

rbmk-

L72

18/19/6 · 1994 dmg

ADR

83

HS%

50

K/D

0.95

Entry 2/0Multi 2Util 17AWP 1Pistol 1

FRANCOK1NG

L62

17/18/3 · 1735 dmg

ADR

72

HS%

35

K/D

0.94

Entry 2/0Multi 1Util 143AWP 2Pistol 4

Toyixz

L63

16/17/9 · 2216 dmg

ADR

92

HS%

50

K/D

0.94

Entry 4/0Multi 1Util 161Pistol 3

Thomi

L51

9/17/5 · 1196 dmg

ADR

50

HS%

44

K/D

0.53

Entry 1/0Util 64Pistol 1

mARTYfps's team

4 · 9

mARTYfps

L76

24/13/4 · 2198 dmg

ADR

92

HS%

46

K/D

1.85

Entry 1/0Multi 3Util 255Pistol 3

Freestyle-nL

L63

21/16/8 · 2264 dmg

ADR

94

HS%

43

K/D

1.31

Entry 4/0Multi 3Util 246AWP 8Pistol 4

Cr1stt1aN

L71

14/20/2 · 1257 dmg

ADR

52

HS%

64

K/D

0.70

Entry 4/0Multi 1Util 121Pistol 2

Circuit305

L6

11/16/7 · 1418 dmg

ADR

59

HS%

73

K/D

0.69

Util 51Pistol 4

sharaa-_

L51

11/20/11 · 1703 dmg

ADR

71

HS%

27

K/D

0.55

Entry 3/0Util 159
K/D -50%HS % -40%

Half-by-half

First half

8 · 4

Second half

3 · 9

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.