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buuyya's team

8

70 kills · 5 players

de_dust2 · 33 min

21 rounds · 2026-05-16

Europe 5v5 Queue

Winner · jinju_'s team

13

84 kills · 5 players

Top fragger

dayusteq

29 kills

Top impact

dayusteq

127 ADR

Util damage

jinju_

212 HP

Weak spots this match

vs lifetime baseline
  • 5OpTiMus

    K/D 0.50 (avg 0.97)

    -48%
  • Leeoo

    HS % 28% (avg 44%)

    -36%
  • 5OpTiMus

    ADR 69 (avg 82)

    -15%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

buuyya's team

3 · 5

buuyya

L73

18/16/8 · 1771 dmg

ADR

84

HS%

50

K/D

1.12

Entry 3/0Multi 1Util 77Pistol 7

ajan-xx

L82

15/16/6 · 1731 dmg

ADR

82

HS%

33

K/D

0.94

Entry 2/0Multi 1Util 198AWP 5

AsapMrocky

L71

14/18/5 · 1475 dmg

ADR

70

HS%

50

K/D

0.78

Entry 1/0Util 10Pistol 4

Konzol

L61

14/17/4 · 1373 dmg

ADR

65

HS%

64

K/D

0.82

Entry 2/0Util 22AWP 1Pistol 6

5OpTiMus

L71

9/18/8 · 1452 dmg

ADR

69

HS%

78

K/D

0.50

Entry 2/0Util 14Pistol 3
K/D -48%ADR -15%HS % +63%

jinju_'s team

9 · 4

dayusteq

L53

29/13/3 · 2667 dmg

ADR

127

HS%

45

K/D

2.23

Entry 4/0Multi 1Util 35Pistol 6

Leeoo

L74

18/11/3 · 1901 dmg

ADR

91

HS%

28

K/D

1.64

Entry 3/0Multi 2Util 4AWP 14Pistol 1
HS % -36%K/D +49%ADR +16%

jinju_

L93

16/14/4 · 1636 dmg

ADR

78

HS%

25

K/D

1.14

Entry 2/0Multi 2Util 212AWP 1Pistol 1

Coca_Cola67

L73

14/16/9 · 1630 dmg

ADR

78

HS%

50

K/D

0.88

Multi 2Util 150Pistol 2

twinkkll

L5

7/16/7 · 1179 dmg

ADR

56

HS%

86

K/D

0.44

Entry 2/0Util 58Pistol 1

Half-by-half

First half

3 · 9

Second half

5 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.