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Winner · zedd88's team

13

91 kills · 5 players

de_dust2 · 37 min

24 rounds · 2026-06-02

Europe 5v5 Queue

ol_X's team

11

87 kills · 5 players

Top fragger

-G4be-

34 kills

Top impact

-G4be-

126 ADR

Util damage

ProperR16

309 HP

Weak spots this match

vs lifetime baseline
  • ol_X

    HS % 19% (avg 43%)

    -56%
  • bonksss

    K/D 0.55 (avg 1.12)

    -51%
  • bonksss

    ADR 56 (avg 79)

    -28%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

zedd88's team

5 · 8

-G4be-

L109

34/15/5 · 3015 dmg

ADR

126

HS%

38

K/D

2.27

Entry 3/0Multi 5Util 263AWP 5Pistol 6

-Hanibalbean

L102

21/18/6 · 2614 dmg

ADR

109

HS%

48

K/D

1.17

Entry 3/0Multi 3Util 27AWP 10Pistol 4

zedd88

L92

13/17/5 · 1674 dmg

ADR

70

HS%

54

K/D

0.76

Multi 1Util 11Pistol 3

DanyBaros

L3

12/17/2 · 1324 dmg

ADR

55

HS%

58

K/D

0.71

Util 19Pistol 2

bonksss

L5

11/20/7 · 1348 dmg

ADR

56

HS%

55

K/D

0.55

Entry 2/0Util 49Pistol 2
K/D -51%ADR -28%

ol_X's team

7 · 4

ol_X

L103

21/20/5 · 2071 dmg

ADR

86

HS%

19

K/D

1.05

Entry 7/0Multi 2Util 72AWP 6Pistol 1
HS % -56%

-ecthelion

L102

21/18/4 · 1930 dmg

ADR

80

HS%

57

K/D

1.17

Entry 2/0Multi 1Util 57AWP 1Pistol 5

ProperR16

L53

20/18/4 · 2101 dmg

ADR

88

HS%

50

K/D

1.11

Entry 4/0Multi 2Util 309AWP 7Pistol 3

mataszi777

L52

13/15/7 · 1470 dmg

ADR

61

HS%

77

K/D

0.87

Entry 1/0Multi 1Util 135Pistol 3

Wickrise

L81

12/20/6 · 1625 dmg

ADR

68

HS%

75

K/D

0.60

Entry 2/0Multi 1Util 40Pistol 2

Half-by-half

First half

5 · 7

Second half

8 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.