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aydenPEEK's team

8

79 kills · 5 players

de_anubis · 34 min

21 rounds · 2026-05-27

North America 5V5 Queue

Winner · VadYga's team

13

74 kills · 5 players

Top fragger

J_T

24 kills

Top impact

J_T

120 ADR

Util damage

p0ppinc0rn

352 HP

Weak spots this match

vs lifetime baseline
  • MRpen1s-

    HS % 38% (avg 54%)

    -30%
  • MRpen1s-

    ADR 70 (avg 85)

    -18%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

aydenPEEK's team

5 · 3

J_T

L106

24/14/5 · 2509 dmg

ADR

120

HS%

67

K/D

1.71

Entry 8/0Multi 1Util 244AWP 9Pistol 6

edit

L101

23/11/1 · 1972 dmg

ADR

94

HS%

52

K/D

2.09

Entry 1/0Multi 2Util 67Pistol 6

aydenPEEK

L101

13/15/6 · 1512 dmg

ADR

72

HS%

38

K/D

0.87

Multi 1Util 4AWP 1

p0ppinc0rn

L10

13/17/9 · 1817 dmg

ADR

87

HS%

46

K/D

0.76

Entry 2/0Util 352AWP 2Pistol 2

Phillyman

L10

6/17/3 · 913 dmg

ADR

44

HS%

33

K/D

0.35

Entry 1/0Pistol 1

VadYga's team

7 · 6

23k

L103

17/15/3 · 1643 dmg

ADR

78

HS%

59

K/D

1.13

Multi 2Util 75Pistol 4

MRpen1s-

L104

16/15/4 · 1464 dmg

ADR

70

HS%

38

K/D

1.07

Entry 2/0Multi 1Util 72AWP 3Pistol 5
HS % -30%ADR -18%

VadYga

L102

14/16/3 · 1779 dmg

ADR

85

HS%

43

K/D

0.88

Entry 1/0Util 175Pistol 5

Iowaaa

L102

14/13/4 · 1564 dmg

ADR

75

HS%

71

K/D

1.08

Entry 1/0Multi 1Util 78Pistol 5
ADR -8%HS % +34%

d31t

L102

13/20/4 · 1664 dmg

ADR

79

HS%

38

K/D

0.65

Entry 5/0Util 10AWP 2Pistol 2

Half-by-half

First half

5 · 7

Second half

3 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.