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Winner · Broendski's team

13

88 kills · 5 players

de_mirage · 38 min

24 rounds · 2026-05-20

Europe 5v5 Queue

barcho's team

11

80 kills · 5 players

Top fragger

Lucky-onmw

26 kills

Top impact

Leo12

102 ADR

Util damage

Trexiz9

143 HP

Weak spots this match

vs lifetime baseline
  • barcho

    K/D 0.61 (avg 1.12)

    -46%
  • barcho

    HS % 36% (avg 49%)

    -27%
  • barcho

    ADR 63 (avg 80)

    -21%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Broendski's team

6 · 7

-Draghy

L94

24/18/2 · 2192 dmg

ADR

91

HS%

17

K/D

1.33

Entry 7/0Multi 4Util 87AWP 15Pistol 6

piotrop2

L105

20/16/7 · 2062 dmg

ADR

86

HS%

50

K/D

1.25

Entry 1/0Util 136Pistol 4

Broendski

L93

17/17/7 · 1865 dmg

ADR

78

HS%

65

K/D

1.00

Entry 2/0Multi 2Util 120AWP 1Pistol 2

nDDx

L91

14/16/6 · 1564 dmg

ADR

65

HS%

50

K/D

0.88

Entry 2/0Util 115AWP 2Pistol 1

Trexiz9

L9

13/14/7 · 1595 dmg

ADR

67

HS%

46

K/D

0.93

Entry 1/0Util 143Pistol 3

barcho's team

6 · 5

Lucky-onmw

L94

26/16/6 · 2197 dmg

ADR

92

HS%

42

K/D

1.62

Entry 3/0Multi 5Util 53Pistol 5

Pathfinder

L101

15/18/2 · 1521 dmg

ADR

63

HS%

67

K/D

0.83

Entry 2/0Multi 1Util 94AWP 3Pistol 3

Leo12

L92

15/21/10 · 2441 dmg

ADR

102

HS%

80

K/D

0.71

Entry 2/0Multi 2Util 106Pistol 4

Pasmix

L93

13/17/3 · 1485 dmg

ADR

62

HS%

54

K/D

0.76

Entry 3/0Multi 1Util 97Pistol 1

barcho

L101

11/18/4 · 1522 dmg

ADR

63

HS%

36

K/D

0.61

Entry 1/0Multi 1Util 92AWP 3Pistol 2
K/D -46%HS % -27%

Half-by-half

First half

6 · 6

Second half

7 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.