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durkles's team

11

78 kills · 5 players

de_cache · 41 min

24 rounds · 2026-05-25

Europe 5v5 Queue

Winner · hmpftz's team

13

89 kills · 5 players

Top fragger

durkles

24 kills

Top impact

hmpftz

110 ADR

Util damage

Veenyo

250 HP

Weak spots this match

vs lifetime baseline
  • tempol0rd

    K/D 0.67 (avg 1.09)

    -39%
  • tempol0rd

    ADR 63 (avg 74)

    -15%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

durkles's team

7 · 4

durkles

L74

24/17/4 · 2439 dmg

ADR

102

HS%

58

K/D

1.41

Entry 5/0Multi 2Util 149Pistol 3

Veenyo

L82

21/17/6 · 2335 dmg

ADR

97

HS%

43

K/D

1.24

Entry 2/0Multi 1Util 250Pistol 5
K/D -11%ADR +17%

tempol0rd

L7

12/18/3 · 1518 dmg

ADR

63

HS%

42

K/D

0.67

Entry 3/0Util 190AWP 3Pistol 3
K/D -39%ADR -15%

Joulax

2

12/20/2 · 1106 dmg

ADR

46

HS%

25

K/D

0.60

Entry 2/0Multi 1AWP 1

RichTbiscuit

L33

9/17/4 · 1097 dmg

ADR

46

HS%

56

K/D

0.53

Entry 1/0Util 41

hmpftz's team

5 · 8

hmpftz

L82

24/14/5 · 2629 dmg

ADR

110

HS%

54

K/D

1.71

Entry 3/0Util 106Pistol 7

GoonOperator

2

19/16/2 · 1611 dmg

ADR

67

HS%

16

K/D

1.19

Entry 3/0Multi 1Util 62AWP 7Pistol 3

DicMcJohems

4

18/17/5 · 2036 dmg

ADR

85

HS%

56

K/D

1.06

Multi 2Util 134Pistol 3

CallMeNev

L61

14/13/10 · 1815 dmg

ADR

76

HS%

57

K/D

1.08

Entry 2/0Util 72Pistol 1

Kingork

L64

14/19/5 · 1692 dmg

ADR

71

HS%

43

K/D

0.74

Entry 3/0Multi 2Util 82Pistol 3

Half-by-half

First half

7 · 5

Second half

4 · 8

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.