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suiiciiDee's team

9

72 kills · 5 players

de_overpass · 37 min

22 rounds · 2026-01-01

Europe 5v5 Queue

Winner · DANK8OS's team

13

85 kills · 5 players

Top fragger

DANK8OS

20 kills

Top impact

deesu

101 ADR

Util damage

BaRoon42

249 HP

Weak spots this match

vs lifetime baseline
  • rachee12

    K/D 0.67 (avg 1.05)

    -36%
  • rachee12

    ADR 59 (avg 77)

    -23%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

suiiciiDee's team

6 · 3

suiiciiDee

L52

19/19/5 · 2205 dmg

ADR

100

HS%

47

K/D

1.00

Entry 8/0Multi 1Util 74AWP 2Pistol 3

BaRoon42

L52

16/15/8 · 2066 dmg

ADR

94

HS%

38

K/D

1.07

Entry 2/0Util 249Pistol 2

TurcoX

L54

14/15/2 · 1307 dmg

ADR

59

HS%

36

K/D

0.93

Multi 1Util 43Pistol 2

rachee12

L7

12/18/4 · 1306 dmg

ADR

59

HS%

50

K/D

0.67

AWP 2Pistol 2
K/D -36%ADR -23%HS % +28%

pmcaslan

L61

11/18/1 · 1429 dmg

ADR

65

HS%

45

K/D

0.61

Entry 2/0Util 70Pistol 2

DANK8OS's team

6 · 7

DANK8OS

L64

20/15/7 · 2154 dmg

ADR

98

HS%

50

K/D

1.33

Entry 2/0Multi 2Util 151Pistol 2

-Deathly

L72

20/13/8 · 2215 dmg

ADR

101

HS%

30

K/D

1.54

Entry 2/0Multi 1Util 133Pistol 4

deesu

L75

17/17/8 · 2231 dmg

ADR

101

HS%

35

K/D

1.00

Entry 4/0Multi 2Util 9Pistol 1

kwieciu1

L51

14/15/4 · 1726 dmg

ADR

79

HS%

43

K/D

0.93

Entry 1/0Util 235Pistol 1

K0L4N0

L51

14/12/3 · 1036 dmg

ADR

47

HS%

64

K/D

1.17

Entry 1/0Util 122Pistol 4

Half-by-half

First half

6 · 6

Second half

3 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.