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sindrey's team

4

51 kills · 5 players

de_mirage · 26 min

17 rounds · 2026-05-26

Europe 5v5 Queue

Winner · tornmel's team

13

78 kills · 5 players

Top fragger

tornmel

21 kills

Top impact

rBook

128 ADR

Util damage

-Kiko-

248 HP

Weak spots this match

vs lifetime baseline
  • -Kiko-

    K/D 0.53 (avg 1.08)

    -51%
  • Ullern

    HS % 31% (avg 46%)

    -33%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

sindrey's team

3 · 1

sindrey

L101

14/13/3 · 1634 dmg

ADR

96

HS%

36

K/D

1.08

Multi 2Util 184Pistol 3

Ullern

L71

13/15/0 · 1030 dmg

ADR

61

HS%

31

K/D

0.87

Entry 1/0Multi 2Pistol 4
HS % -33%

-Kiko-

L101

9/17/7 · 1308 dmg

ADR

77

HS%

44

K/D

0.53

Util 248Pistol 4
K/D -51%ADR -9%

multiluuseri

L10

8/17/8 · 1350 dmg

ADR

79

HS%

38

K/D

0.47

Entry 2/0Pistol 3

-Tanu-

L51

7/16/1 · 502 dmg

ADR

30

HS%

71

K/D

0.44

Entry 1/0Multi 1Util 35AWP 1Pistol 1

tornmel's team

9 · 4

tornmel

L103

21/7/3 · 1622 dmg

ADR

95

HS%

52

K/D

3.00

Entry 1/0Multi 2Util 153AWP 4Pistol 5

rBook

L84

20/9/5 · 2174 dmg

ADR

128

HS%

40

K/D

2.22

Entry 2/0Multi 1Util 54AWP 1Pistol 2

timpur1

L71

13/11/10 · 1385 dmg

ADR

82

HS%

54

K/D

1.18

Entry 2/0Util 181Pistol 4

-Leggit

L93

13/11/8 · 1674 dmg

ADR

99

HS%

54

K/D

1.18

Entry 5/0Util 146Pistol 1
ADR +16%K/D +13%

ShovelHero

L102

11/13/5 · 1083 dmg

ADR

64

HS%

45

K/D

0.85

Entry 3/0AWP 2Pistol 2

Half-by-half

First half

3 · 9

Second half

1 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.