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Winner · temporal's team

16

109 kills · 5 players

de_mirage · 48 min

30 rounds · 2026-06-04

South America 5V5 Queue

dn-'s team

14

95 kills · 5 players

Top fragger

gxe666

31 kills

Top impact

MYXER-

103 ADR

Util damage

MYXER-

232 HP

Weak spots this match

vs lifetime baseline
  • Kirbypatasxd

    K/D 1.05 (avg 1.51)

    -30%
  • Kirbypatasxd

    ADR 71 (avg 96)

    -26%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

temporal's team

6 · 6 · OT 4

gxe666

L95

31/20/6 · 2802 dmg

ADR

93

HS%

55

K/D

1.55

Entry 5/0Multi 2Util 131Pistol 6

MYXER-

L106

28/22/7 · 3101 dmg

ADR

103

HS%

39

K/D

1.27

Entry 3/0Multi 3Util 232AWP 3Pistol 6

Kirbypatasxd

L93

20/19/4 · 2118 dmg

ADR

71

HS%

45

K/D

1.05

Entry 4/0Multi 1Util 82AWP 4Pistol 3
K/D -30%ADR -26%

ROD1I

L10

15/16/2 · 1610 dmg

ADR

54

HS%

47

K/D

0.94

Entry 3/0Util 95AWP 6Pistol 1

temporal

L92

15/20/11 · 2083 dmg

ADR

69

HS%

40

K/D

0.75

Entry 1/0Util 84AWP 3Pistol 1

dn-'s team

6 · 6 · OT 2

Cafefps

L103

24/22/7 · 2637 dmg

ADR

88

HS%

46

K/D

1.09

Entry 5/0Multi 1Util 162AWP 7Pistol 3

Alv1n22

L73

24/21/5 · 2501 dmg

ADR

83

HS%

29

K/D

1.14

Entry 3/0Multi 2Util 96Pistol 1

dn-

L104

20/23/8 · 2370 dmg

ADR

79

HS%

60

K/D

0.87

Multi 1Util 13Pistol 1

MAYKFPS

L102

19/23/3 · 1983 dmg

ADR

66

HS%

68

K/D

0.83

Entry 4/0Multi 1Util 175AWP 1Pistol 3

71--

L82

8/21/7 · 1169 dmg

ADR

39

HS%

38

K/D

0.38

Entry 2/0Util 204

Half-by-half

First half

6 · 6

Second half

6 · 6

Overtime

4 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.