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Winner · MadL1x's team

13

82 kills · 5 players

de_cache · 31 min

20 rounds · 2026-06-17

Europe 5v5 Queue

Sinven's team

7

68 kills · 5 players

Top fragger

MadL1x

28 kills

Top impact

MadL1x

122 ADR

Util damage

MadL1x

202 HP

Weak spots this match

vs lifetime baseline
  • Ukrazny

    K/D 0.47 (avg 0.96)

    -51%
  • Ukrazny

    ADR 64 (avg 83)

    -23%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

MadL1x's team

8 · 5

MadL1x

L107

28/9/8 · 2446 dmg

ADR

122

HS%

54

K/D

3.11

Entry 3/0Multi 3Util 202AWP 2Pistol 9

Zugro

L62

20/10/8 · 2290 dmg

ADR

115

HS%

40

K/D

2.00

Entry 4/0Multi 2Util 103AWP 6Pistol 4
K/D +87%ADR +62%

qiby

L94

20/15/4 · 2004 dmg

ADR

100

HS%

75

K/D

1.33

Entry 4/0Multi 3Util 94Pistol 5

NoxGGx

L9

10/17/4 · 1177 dmg

ADR

59

HS%

50

K/D

0.59

Util 80Pistol 1

DiGAAX

L4

4/17/6 · 706 dmg

ADR

35

HS%

75

K/D

0.24

Entry 1/0Util 13Pistol 1

Sinven's team

4 · 3

Sinven

L102

22/14/6 · 2252 dmg

ADR

113

HS%

45

K/D

1.57

Entry 2/0Multi 3Util 52AWP 5Pistol 2

Balito_0

L83

16/16/7 · 1775 dmg

ADR

89

HS%

44

K/D

1.00

Entry 1/0Multi 3Util 42Pistol 7

_ALB1N

L71

12/16/3 · 1372 dmg

ADR

69

HS%

58

K/D

0.75

Entry 1/0Util 89Pistol 3

Realex3

L61

9/17/3 · 892 dmg

ADR

45

HS%

33

K/D

0.53

Entry 1/0Multi 1Util 63Pistol 1

Ukrazny

L8

9/19/7 · 1284 dmg

ADR

64

HS%

56

K/D

0.47

Entry 3/0Pistol 4
K/D -51%ADR -23%HS % +19%

Half-by-half

First half

8 · 4

Second half

5 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.