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Winner · Danc1OnMyOwn's team

1

118 kills · 5 players

de_dust2 · 63 min

1 rounds · 2024-08-31

COMPETITIVE 5v5

BaaadBooy's team

0

100 kills · 4 players

Top fragger

dannese

31 kills

Top impact

Danc1OnMyOwn

101 ADR

Util damage

dannese

292 HP

Weak spots this match

vs lifetime baseline
  • CHUMORAS

    K/D 0.85 (avg 1.12)

    -24%
  • CHUMORAS

    ADR 65 (avg 85)

    -24%
  • CHUMORAS

    HS % 41% (avg 51%)

    -20%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Danc1OnMyOwn's team

8 · 4 · OT 7

dannese

L77

31/25/7 · 3142 dmg

ADR

87

HS%

45

K/D

1.24

Entry 1/0Multi 4Util 292AWP 1Pistol 3
K/D +29%HS % +25%

Danc1OnMyOwn

L65

30/29/12 · 3639 dmg

ADR

101

HS%

53

K/D

1.03

Entry 10/0Multi 4Util 75AWP 11Pistol 5

CHUMORAS

L45

22/26/11 · 2321 dmg

ADR

65

HS%

41

K/D

0.85

Entry 5/0Multi 2Util 93AWP 5Pistol 5
K/D -24%ADR -24%

Xayc_Sergal

L41

18/28/8 · 2275 dmg

ADR

63

HS%

33

K/D

0.64

Entry 1/0Util 148AWP 1Pistol 1

B_ERSER_K

L41

17/23/5 · 1631 dmg

ADR

45

HS%

35

K/D

0.74

Entry 1/0Util 110AWP 3Pistol 3
HS % +9%

BaaadBooy's team

4 · 8 · OT 5

BaaadBooy

L53

27/21/8 · 2892 dmg

ADR

80

HS%

22

K/D

1.29

Entry 4/0Multi 1Util 245AWP 14Pistol 2

Viliam088

L52

25/26/5 · 2605 dmg

ADR

72

HS%

36

K/D

0.96

Entry 3/0Multi 3Util 33AWP 6Pistol 4

jmwmrhzy362

L53

24/25/7 · 2741 dmg

ADR

76

HS%

46

K/D

0.96

Entry 4/0Util 7AWP 6Pistol 5

Gollrezz

L73

24/22/9 · 2904 dmg

ADR

81

HS%

50

K/D

1.09

Entry 4/0Multi 1Util 142AWP 1Pistol 2

Half-by-half

First half

8 · 4

Second half

4 · 8

Overtime

7 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.