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Winner · Huids's team

13

83 kills · 5 players

de_dust2 · 29 min

19 rounds · 2026-06-02

Europe 5v5 Queue

R4mbo's team

6

57 kills · 5 players

Top fragger

Huids

20 kills

Top impact

-Arcad

107 ADR

Util damage

CyberHNS

127 HP

Weak spots this match

vs lifetime baseline
  • eNeinZ

    K/D 0.65 (avg 1.19)

    -45%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Huids's team

7 · 6

Huids

L102

20/12/4 · 2025 dmg

ADR

107

HS%

50

K/D

1.67

Entry 1/0Multi 2Util 19AWP 2Pistol 6

ryval-

L102

18/10/4 · 1625 dmg

ADR

86

HS%

44

K/D

1.80

Entry 1/0Multi 2Util 74AWP 2Pistol 1

LEVOOOOOOO

L103

15/11/9 · 1823 dmg

ADR

96

HS%

53

K/D

1.36

Entry 3/0Multi 2Util 16AWP 10Pistol 2
HS % +20%K/D +20%

Win32-JeefoA

L102

15/13/3 · 1690 dmg

ADR

89

HS%

67

K/D

1.15

Entry 4/0Util 70Pistol 3

CyberHNS

L104

15/11/4 · 1500 dmg

ADR

79

HS%

67

K/D

1.36

Entry 3/0Multi 2Util 127AWP 3Pistol 2

R4mbo's team

5 · 1

-Arcad

L101

17/15/3 · 2037 dmg

ADR

107

HS%

47

K/D

1.13

Entry 1/0Multi 1Util 126AWP 2Pistol 1

eNeinZ

L10

11/17/4 · 1407 dmg

ADR

74

HS%

45

K/D

0.65

Entry 1/0Util 82AWP 2Pistol 5
K/D -45%ADR -10%

qwertzN

L102

11/18/5 · 1342 dmg

ADR

71

HS%

55

K/D

0.61

Entry 2/0Multi 1Util 30AWP 2Pistol 6

R4mbo

L102

10/15/5 · 1081 dmg

ADR

57

HS%

40

K/D

0.67

Entry 3/0Util 77AWP 3Pistol 1

Haim6

L101

8/18/2 · 960 dmg

ADR

51

HS%

38

K/D

0.44

Util 36AWP 1Pistol 2

Half-by-half

First half

7 · 5

Second half

6 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.