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Winner · -SnarTs's team

13

85 kills · 5 players

de_inferno · 36 min

20 rounds · 2026-05-31

Europe 5v5 Queue

Timpsv's team

7

58 kills · 5 players

Top fragger

hesh-_

21 kills

Top impact

-SnarTs

109 ADR

Util damage

Zemiachick

176 HP

Weak spots this match

vs lifetime baseline
  • juaN-csgo

    HS % 47% (avg 60%)

    -22%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

-SnarTs's team

7 · 6

hesh-_

L106

21/11/1 · 1966 dmg

ADR

98

HS%

29

K/D

1.91

Entry 2/0Multi 2Util 160AWP 15Pistol 4

Arakus

L103

19/12/3 · 1945 dmg

ADR

97

HS%

79

K/D

1.58

Entry 1/0Multi 2Util 59Pistol 1
HS % +49%K/D +42%

-SnarTs

L102

18/14/7 · 2185 dmg

ADR

109

HS%

50

K/D

1.29

Entry 5/0Multi 1Util 127Pistol 4

juaN-csgo

L101

17/13/3 · 1850 dmg

ADR

93

HS%

47

K/D

1.31

Entry 2/0Multi 1Util 21Pistol 6
HS % -22%ADR +18%K/D +11%

Zemiachick

L81

10/8/5 · 1308 dmg

ADR

65

HS%

60

K/D

1.25

Entry 2/0Util 176

Timpsv's team

5 · 2

sugarcorn

L103

19/15/2 · 1614 dmg

ADR

81

HS%

63

K/D

1.27

Entry 2/0Util 24AWP 6Pistol 8
HS % +26%K/D +9%

fr0xyo

L9

13/19/3 · 1585 dmg

ADR

79

HS%

62

K/D

0.68

Entry 4/0Util 14Pistol 3

Threw

L101

11/18/4 · 1453 dmg

ADR

73

HS%

45

K/D

0.61

Entry 2/0Util 144Pistol 3

Lucavdl

L102

10/17/3 · 1363 dmg

ADR

68

HS%

40

K/D

0.59

Util 115AWP 1Pistol 4

Timpsv

L101

5/18/3 · 670 dmg

ADR

34

HS%

80

K/D

0.28

Util 15Pistol 4

Half-by-half

First half

7 · 5

Second half

6 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.