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Winner · vanda_'s team

13

88 kills · 5 players

de_ancient · 34 min

23 rounds · 2026-05-22

Oceania 5v5 Queue

Scopyi's team

10

69 kills · 5 players

Top fragger

Bushwalk

28 kills

Top impact

Bushwalk

126 ADR

Util damage

Rahkus

233 HP

Weak spots this match

vs lifetime baseline
  • Dzzzzz_

    K/D 0.35 (avg 1.20)

    -71%
  • Dzzzzz_

    ADR 51 (avg 90)

    -44%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

vanda_'s team

6 · 7

Bushwalk

L75

28/13/4 · 2886 dmg

ADR

126

HS%

32

K/D

2.15

Entry 3/0Multi 1Util 77AWP 8Pistol 3

Rahkus

L93

19/14/7 · 1975 dmg

ADR

86

HS%

53

K/D

1.36

Entry 5/0Multi 1Util 233Pistol 2

Sp0cK-

4

17/13/0 · 1324 dmg

ADR

58

HS%

29

K/D

1.31

Entry 2/0Multi 2Util 27Pistol 4

vanda_

L101

16/17/13 · 1987 dmg

ADR

86

HS%

50

K/D

0.94

Entry 5/0Util 179Pistol 4

0burnside5

L8

8/12/6 · 1061 dmg

ADR

46

HS%

38

K/D

0.67

Util 74Pistol 3

Scopyi's team

6 · 4

JUMPJET8779

L84

24/16/3 · 2147 dmg

ADR

93

HS%

50

K/D

1.50

Entry 1/0Multi 3Util 181Pistol 4

Black_Sky818

3

16/16/3 · 1751 dmg

ADR

76

HS%

38

K/D

1.00

Entry 2/0Multi 1Util 40Pistol 1

Scopyi

L101

14/18/8 · 1769 dmg

ADR

77

HS%

36

K/D

0.78

Entry 3/0Util 183AWP 1Pistol 3

xxxjunxxx

2

9/21/6 · 1245 dmg

ADR

54

HS%

33

K/D

0.43

Entry 2/0Util 48AWP 3

Dzzzzz_

L8

6/17/4 · 1162 dmg

ADR

51

HS%

50

K/D

0.35

Util 81AWP 4Pistol 1
K/D -71%ADR -44%HS % +35%

Half-by-half

First half

6 · 6

Second half

7 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.